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Brian Carse

dblp:44/6621 · DBLP profile ↗
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20ranked-venue papers
7as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 6 first-authorDatabases, data management, data science and information retrieval · 3 · 2 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 62% Human-robot interaction · 38%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction
group interaction
0.212013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Human-robot interaction › telepresence robot
robotic avatar
0.212013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Collaborative and social computing
computer-supported cooperative work
0.012013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013
Collaborative and social computing › co-located collaboration
tabletop collaboration
0.012013
Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar · ICRA 2013

Methods — techniques the papers use, named apart from their topics

video analysis · 0.2user study · 0.2
YearPublicationVenuePosition
2016 Learning a robot controller using an adaptive hierarchical fuzzy rule-based system
Antony Waldock, Brian Carse
Soft Comput.2
2013 Cooperative tabletop working for humans and humanoid robots: Group interaction with an avatar
abstract
This paper represents the first steps in investigating issues emerging from a scenario where a robot interacts with a group of people around an interactive tabletop. In particular, the impact that a humanoid robot, acting as an avatar for a remote member of the group, has on the collaboration between the members of the group is investigated. This is carried out in the context where the avatar is depicting the actions being carried out by the remote user during a game. A preliminary study was performed to find out how the users interact when they are all co-located. The experiment is then carried out in two variants, in the first, a member of the group is moved to a remote location and allowed to interact with the other members using audio support alone. In the second, a robot is used to represent the actions of the remote user to the co-located users. The results obtained indicate that the addition of an avatar, used in such a way, has a positive impact on group interaction and allows for the task to be completed more successfully than when the avatar is not used. Further, comparative analysis of videos of the group behavior with a co-located team and group behavior with one member represented by the robot avatar, showed similar cooperative action.
Hamzah Z. Hossen Mamode, Paul Bremner, Anthony G. Pipe, Brian Carse
ICRA4
2009 Special issue on "Genetic Fuzzy Systems: Recent Developments and Future Directions"
Jorge Casillas, Brian Carse
Soft Comput.2
2008 Fuzzy Q-Learning with an adaptive representation
abstract
Reinforcement learning (RL) is learning how to map states to actions so as to maximise a numeric reward signal. Fuzzy Q-learning (FQL) extends the RL technique Q-learning to large or continuous problems and has been applied to a wide range of applications from data mining to robot control. Typically, FQL uses a uniform or pre-defined internal representation provided by the human designer. A uniform representation usually provides poor generalisation for control applications, and a pre-defined representation requires the designer to have an in-depth knowledge of the desired control policy. In this paper, the approach taken is to reduce the reliance on a human designer by adapting the internal representation, to improve the generalisation over the control policy, during the learning process. A hierarchical fuzzy rule based system (HFRBS) is used to improve the generalisation of the control policy through iterative refinement of an initial coarse representation on a classical RL problem called the mountain car problem. The process of adapting the representation is shown to significantly reduce the time taken to learn a suitable control policy.
Antony Waldock, Brian Carse
FUZZ-IEEE2
2007 Introduction: Genetic fuzzy systems
Brian Carse, Anthony G. Pipe
Int. J. Intell. Syst.1
2007 Fuzzy classifier system architectures for mobile robotics: An experimental comparison
abstract
We present an experimental comparison between two approaches to optimization of the rules for a fuzzy controller. More specifically, the problem is autonomous acquisition of an “investigative” obstacle avoidance competency for a mobile robot. We report on results from investigating two alternative approaches to the use of a Learning Classifier System (LCS) to optimize the fuzzy rule base. One approach operates at the level of whole rule bases, the “Pittsburgh” LCS. The other approach operates at the level of individual rules, the “Michigan” LCS. In this work, both of these Fuzzy Classifier Systems were designed to operate only on the rules of fuzzy controllers, with predefined fuzzy membership functions. There are two main results from this work. First, both approaches were capable of producing fuzzy controllers with subtle interactions between rules leading to competencies exceeding that of the hand-coded fuzzy controller presented in this article. Second, the Michigan approach suffered more seriously than the Pittsburgh approach from the well-known LCS “cooperation/competition” problem, which is accentuated here by the structural combination of Evolutionary Computation and a fuzzy system. This problem was alleviated a little by the combination of a clustered subpopulation niche system and a fitness-sharing scheme applied to the Michigan approach, but still remains. © 2007 Wiley Periodicals, Inc. Int J Int Syst 22: 993–1019, 2007.
Anthony G. Pipe, Brian Carse
Int. J. Intell. Syst.2
2007 Fuzzy-XCS: A Michigan Genetic Fuzzy System
abstract
The issue of finding fuzzy models with an interpretability as good as possible without decreasing the accuracy is one of the main research topics on genetic fuzzy systems. When they are used to perform online reinforcement learning by means of Michigan-style fuzzy rule systems, this issue becomes even more difficult. Indeed, rule generalization (description of state-action relationships with rules as compact as possible) has received a great attention in the nonfuzzy evolutionary learning field (e.g., XCS is the subject of extensive ongoing research). However, the same issue does not appear to have received a similar level of attention in the case of Michigan-style fuzzy rule systems. This may be due to the difficulty in extending the discrete-valued system operation to the continuous case. The intention of this contribution is to propose an approach to properly develop a fuzzy XCS system for single-step reinforcement problems.
Jorge Casillas, Brian Carse, Larry Bull
IEEE Trans. Fuzzy Syst.2
2006 Prediction of Failure in Pin-joints Using Hybrid Adaptive Neuro-Fuzzy Approach
abstract
An analysis was performed to evaluate the strength of pin-loaded composite and aluminum joints. The analysis involved using three classifiers: decision tree, adaptive neuro fuzzy inference system and the combination of two. By using the well-known C4.5 algorithm, as a quick process, the structure of fuzzy inference system (number of membership functions and fuzzy rules) could be roughly estimated. Then, the parameter identification is carried out by adaptive neuro-fuzzy system. The comparison of performance of three methods indicates that mentioned hybridization speeds up learning processes and reduced errors.
Shima Shirazi Kia, Siamak Noroozi, Brian Carse, John Vinney, Masoud Rabbani
FUZZ-IEEE3
2006 Hierarchical fuzzy rule based systems using an information theoretic approach
Antony Waldock, Brian Carse, Chris Melhuish
Soft Comput.2
2005 Current And Future Trends In Feature Selection And Extraction For Classification Problems
abstract
In this article, we describe some of the important currently used methods for solving classification problems, focusing on feature selection and extraction as parts of the overall classification task. We then go on to discuss likely future directions for research in this area, in the context of the other articles from this special issue. We propose that the next major step is the elaboration of a theory of how the methods of selection and extraction interact during the classification process for particular problem domains, along with any learning that may be part of the algorithms. Preferably this theory should be tested on a set of well-established benchmark challenge problems. Using this theory, we will be better able to identify the specific combinations that will achieve best classification performance for new tasks.
Lawrence B. Holder, Ingrid Russell, Zdravko Markov, Anthony G. Pipe, Brian Carse
Int. J. Pattern Recognit. Artif. Intell.5
2005 Editorial
Ingrid Russell, Zdravko Markov, Brian Carse, Anthony G. Pipe, Lawrence B. Holder
Int. J. Pattern Recognit. Artif. Intell.3
2004 Oneiric Processing Utilising the Anticipatory Classifier System
Julian C. Holley, Anthony G. Pipe, Brian Carse
PPSN3
2002 First Results from Experiments in Fuzzy Classifier System Architectures for Mobile Robotics
Anthony G. Pipe, Brian Carse
PPSN2
2000 A Note on Learning and Evolution in Neural Networks
Brian Carse, Johan Oreland
GECCO1
2000 Autonomous Acquisition of Fuzzy Rules for Mobile Robot Control: First Results from two Evolutionary Computation Approaches
Anthony G. Pipe, Brian Carse
GECCO2
1998 Evolution and learning in neural networks. An experimental study
abstract
This paper offers an experimental study of the influence of learning on evolution in populations of neural networks in which evolutionary and learning fitness surfaces are set and known in advance. Although not biologically plausible, this allows us to investigate various hypotheses regarding the interaction between evolution and learning in neural networks, such as "neighbourhood correlation" and "relearning", in easily controlled conditions. Experimental results are presented comparing the evolution of neural networks, with and without learning and on similar and dissimilar tasks. The results chart the evolutionary progress of neural network populations in terms of fitness at birth and fitness after lifetime learning on the different tasks presented and with different selection pressures.
Brian Carse
SMC1
1998 Artificial evolution of fuzzy rule bases which represent time: A temporal fuzzy classifier system
abstract
This paper reviews experience in using a temporal fuzzy classifier system which explicitly represents time in the classifier syntax by augmenting individual classifiers with temporal tags. The contribution of each activated classifier to the composite system output is modulated in time according to the parameters of the fuzzy temporal tag associated with that classifier. This feature allows the learning algorithm—in this case, the genetic algorithm—to explore and exploit temporal features of the environment in which the classifier system might be expected to operate. Experimental results in applying the fuzzy temporal classifier system to control of a time-delayed plant and to the distributed problem of adaptive routing in communication networks are presented. © 1998 John Wiley & Sons, Inc.
Brian Carse, Terence C. Fogarty, Alistair Munro
Int. J. Intell. Syst.1
1996 Tackling the "Curse of Dimensionality" of Radial Basis Functional Neural Networks Using a Genetic Algorithm
Brian Carse, Terence C. Fogarty
PPSN1
1996 Evolving fuzzy rule based controllers using genetic algorithms
Brian Carse, Terence C. Fogarty, Alistair Munro
Fuzzy Sets Syst.1
1994 A Fuzzy Classifier System Using the Pittsburgh Approach
Brian Carse, Terence C. Fogarty
PPSN1