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Pierre Jancène

dblp:44/828 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 64% Computer animation and physical simulation · 36%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape deformation
0.011994
Axial deformations: an intuitive deformation technique · Comput. Aided Des. 1994
Computer animation and physical simulation
deformable object animation
0.011991
Animated free-form deformation: an interactive animation technique · SIGGRAPH 1991
Geometric modeling and processing › deformation
free-form deformation
0.011991
Animated free-form deformation: an interactive animation technique · SIGGRAPH 1991
YearPublicationVenuePosition
1994 Axial deformations: an intuitive deformation technique
Francis Lazarus, Sabine Coquillart, Pierre Jancène
Comput. Aided Des.3
1991 Animated free-form deformation: an interactive animation technique
abstract
Current research efforts focus on providing interactive techniques that make 3D concepts easy to use and accessible to large numbers of people. In this paper, a new interactive technique for animating deformable objects is presented. The technique allows easy specification and control of a class of deformations that cannot be produced by existing techniques without considerable human intervention.The methodology proposed relies on the Free-Form Deformation (FFD) technique. It makes use of a deformation tool that is animated like any other object.This approach provides a representation of the deformations independent of the surface geometry, and can be easily integrated into traditional hierarchical animation systems.
Sabine Coquillart, Pierre Jancène
SIGGRAPH2