Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pierre Jancène
dblp:44/828
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1994
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 64% Computer animation and physical simulation · 36% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
shape deformation |
0.0 | 1 | 1994 | Axial deformations: an intuitive deformation technique · Comput. Aided Des. 1994 |
Computer animation and physical simulation
deformable object animation |
0.0 | 1 | 1991 | Animated free-form deformation: an interactive animation technique · SIGGRAPH 1991 |
Geometric modeling and processing › deformation
free-form deformation |
0.0 | 1 | 1991 | Animated free-form deformation: an interactive animation technique · SIGGRAPH 1991 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1994 | Axial deformations: an intuitive deformation technique
Francis Lazarus, Sabine Coquillart, Pierre Jancène |
Comput. Aided Des. | 3 |
| 1991 | Animated free-form deformation: an interactive animation techniqueabstractCurrent research efforts focus on providing interactive techniques that make 3D concepts easy to use and accessible to large numbers of people. In this paper, a new interactive technique for animating deformable objects is presented. The technique allows easy specification and control of a class of deformations that cannot be produced by existing techniques without considerable human intervention.The methodology proposed relies on the Free-Form Deformation (FFD) technique. It makes use of a deformation tool that is animated like any other object.This approach provides a representation of the deformations independent of the surface geometry, and can be easily integrated into traditional hierarchical animation systems. Sabine Coquillart, Pierre Jancène |
SIGGRAPH | 2 |