Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xintong Yang
dblp:45/10839
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model compression |
1.0 | 1 | 2026 | Bit-by-Bit: Progressive QAT Strategy with Outlier Channel Splitting for Stable Low-Bit LLMs · ACL (1) 2026 |
Machine learning › Efficient and distributed learning › model compression › quantization
quantization-aware training |
1.0 | 1 | 2026 | Bit-by-Bit: Progressive QAT Strategy with Outlier Channel Splitting for Stable Low-Bit LLMs · ACL (1) 2026 |
Methods — techniques the papers use, named apart from their topics
quantization-aware training · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Bit-by-Bit: Progressive QAT Strategy with Outlier Channel Splitting for Stable Low-Bit LLMsabstractBinxing Xu, Hao Gu, Lujun Li, Hao Wang, Bei Liu, Jiacheng Liu, Qiyuan Zhu, Xintong Yang, Chao Li, Sirui Han, Yike Guo. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Binxing Xu, Hao Gu 0001, Lujun Li 0001, Hao Wang 0097, Jiacheng Liu 0001, Qiyuan Zhu, Xintong Yang, Chao Li 0009, Sirui Han, Yike Guo |
ACL (1) | 8 |
| 2026 | CF-GAT: Curvature-Fused Graph Attention Network for High-Precision Unordered Facial Point Cloud Landmark DetectionabstractDue to the lack of large-scale, accurately annotated 3D facial datasets, most current 3D facial landmark detection algorithms rely on 2D texture assistance or non-real digital 3D faces. The performance of these algorithms is limited by the accuracy of texture mapping and the difference between digital faces and actual faces. To tackle these challenges, we built a large-scale, high-precision, and accurately annotated 3D facial database using a structured light system. Building upon this foundation, we proposed a novel point cloud sampling method and 3D facial landmark detection algorithm. This method utilizes a curvature-fused graph attention network to directly predict landmark coordinates from 3D point clouds. Firstly, we extracted a simplifying point set carrying curvature information from the original 3D facial point cloud via geometric point sampling. Then, we incorporated curvature-encoded positional information as the learning component of the attention module and employed it as a feature extractor to construct the network. We evaluated the performance of the method on BU-3DFE, FaceScape and our custom dataset. Compared to existing facial landmark detection algorithms, our model achieved higher accuracy. To facilitate future research on face related applications, we have made the database available on Github1. Juncheng Han, Yuping Ye, Xintong Yang, Zhan Song |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2026 | A Physics-Informed Demonstration-Guided Learning Framework for Granular Material ManipulationabstractDue to the complex physical properties of granular materials, research on robot learning for manipulating such materials predominantly either disregards the consideration of their physical characteristics or uses surrogate models to approximate their physical properties. Learning to manipulate granular materials based on physical information obtained through precise modeling remains an unsolved problem. In this article, we propose to address this challenge by constructing a differentiable physics-based simulator for granular materials using the Taichi programming language and developing a learning framework accelerated by demonstrations generated through gradient-based optimization on nongranular materials within our simulator, eliminating the costly data collection and model training of prior methods. Experimental results show that our method, with its flexible design, trains robust policies that are capable of executing the task of transporting granular materials in both simulated and real-world environments, beyond the capabilities of standard reinforcement learning (RL), imitation learning (IL), and prior task-specific granular manipulation methods. Minglun Wei, Xintong Yang, Yukun Lai, Seyed Amir Tafrishi, Ze Ji |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2026 | DDBot: Differentiable Physics-Based Digging Robot for Unknown Granular MaterialsabstractAutomating the manipulation of granular materials poses significant challenges due to complex contact dynamics, unpredictable material properties, and intricate system states. Existing approaches often fail to achieve efficiency and accuracy in such tasks. To fill the research gap, this paper studies the small-scale and high-precision granular material digging task with unknown physical properties. A key scientific problem addressed is the feasibility of applying first-order gradient based optimisation to complex differentiable granular material simulation and overcoming associated numerical instability. A new framework, named differentiable digging robot (DDBot), is proposed to manipulate granular materials, including sand and soil. Specifically, we equip DDBot with a differentiable physics based simulator, tailored for granular material manipulation, powered by GPU-accelerated parallel computing and automatic differentiation. DDBot can perform efficient differentiable system identification and high-precision digging skill optimisation for unknown granular materials, which is enabled by a differentiable skill-to-action mapping, a task-oriented demonstration method, gradient clipping and line search-based gradient descent. Experimental results show that DDBot can efficiently (converge within 5 to 20 minutes) identify unknown granular material dynamics and optimise digging skills, with high-precision results in zero-shot real-world deployments, highlighting its practicality. Benchmark results against state-of-the-art baselines also confirm the robustness and efficiency of DDBot in such digging tasks. Xintong Yang, Minglun Wei, Yukun Lai, Ze Ji |
IEEE Trans. Robotics | 1 |
| 2025 | Celebi's Choice: Causality-Guided Skill Optimisation for Granular Manipulation via Differentiable SimulationabstractRobotic soil manipulation is essential for automated farming, particularly in excavation and levelling tasks. However, the nonlinear dynamics of granular materials challenge traditional control methods, limiting stability and efficiency. We propose Celebi, a causality-enhanced optimisation method that integrates differentiable physics simulation with adaptive step-size adjustments based on causal inference. To enable gradient-based optimisation, we construct a differentiable simulation environment for granular material interactions. We further define skill parameters with a differentiable mapping to end-effector motions, facilitating efficient trajectory optimisation. By modelling causal effects between task-relevant features extracted from point cloud observations and skill parameters, Celebi selectively adjusts update step sizes to enhance optimisation stability and convergence efficiency. Experiments in both simulated and real-world environments validate Celebi’s effectiveness, demonstrating robust and reliable performance in robotic excavation and levelling tasks. Minglun Wei, Xintong Yang, Junyu Yan, Yukun Lai, Ze Ji |
IROS | 2 |
| 2024 | GAM: General affordance-based manipulation for contact-rich object disentangling tasksabstractPicking up an entangled object is a difficult manipulation task due to its rich contact dynamics. Most existing solutions fail to produce grasp poses to enable reliable manipulation due to the dependence on simplified assumptions for the motion policies. Grasps generated by these methods tend to drop objects or cause undesired movements of non-grasped objects. To improve such object-disentangling tasks, we propose to extend the concept of reinforcement learning (RL)-based affordance to include arbitrary action consequences and implement a general affordance-based manipulation (GAM) framework. In the GAM, we train an RL agent that uses more fine-grained actions and outperforms previous methods with a smaller chance of dropping objects and making contact with non-grasped hooks. Then, a manipulation affordance prediction (MAP) model is trained to estimate the performances of the RL agent. Finally, the manipulation affordance-based grasp filter (MAGF) selects grasp poses that afford the desired manipulation performances, showing substantial improvements in five challenging hook disentangling tasks in simulation. The experiments show (1) the limitation of TAG generators, (2) the effectiveness of filtering TAGs with predicted manipulation performances based on the general affordance theory, and (3) the importance of avoiding contact with non-grasped objects in contact-rich manipulation. Xintong Yang, Jing Wu 0004, Yukun Lai, Ze Ji |
Neurocomputing | 1 |
| 2024 | Efficient Hierarchical Reinforcement Learning for Mapless Navigation With Predictive Neighbouring Space ScoringabstractSolving reinforcement learning (RL)-based mapless navigation tasks is challenging due to their sparse reward and long decision horizon nature. Hierarchical reinforcement learning (HRL) has the ability to leverage knowledge at different abstract levels and is thus preferred in complex mapless navigation tasks. However, it is computationally expensive and inefficient to learn navigation end-to-end from raw high-dimensional sensor data, such as Lidar or RGB cameras. The use of subgoals based on a compact intermediate representation is therefore preferred for dimension reduction. This work proposes an efficient HRL-based framework to achieve this with a novel scoring method, named Predictive Neighbouring Space Scoring (PNSS). The PNSS model estimates the explorable space for a given position of interest based on the current robot observation. The PNSS values for a few candidate positions around the robot provide a compact and informative state representation for subgoal selection. We study the effects of different candidate position layouts and demonstrate that our layout design facilitates higher performances in longer-range tasks. Moreover, a penalty term is introduced in the reward function for the high-level (HL) policy, so that the subgoal selection process takes the performance of the low-level (LL) policy into consideration. Comprehensive evaluations demonstrate that using the proposed PNSS module consistently improves performances over the use of Lidar only or Lidar and encoded RGB featuresNote to Practitioners—This paper seeks to improve robot mapless navigation capabilities where the robot is expected to navigate to a goal location without knowing the map of the environment. This ability is highly demanded in many applications that require autonomous operations in unstructured environments, including both indoor and outdoor scenarios, involving tasks such as service robots for domestic and public environments, logistics in industrial warehouses, urban search and rescue missions, and disaster relief efforts, where detailed and accurate maps are difficult to obtain in advance. In this work, we focus on reinforcement learning-based mapless navigation. It is known that such methods struggle in complex long-range tasks, e.g. stuck in a local region by multiple objects. Therefore, this paper proposes a novel mapless navigation method inspired by human navigation behaviours. We enable a robot to split a long-range navigation task into multiple segments, by selecting and navigating to short-term goals. These subgoals are selected each time from a number of candidate positions located around the robot. The process stops when the robot reaches the final target location. When selecting a short-term goal, we use a deep neural network to predict the openness around each candidate subgoal position, named the Predictive Neighbouring Space Scoring (PNSS), from raw images and Lidar scans. In addition, we study the effects of different arrangements of candidate subgoal locations and select the optimal one. Experiments conducted in photo-realistic simulation environments demonstrate the effectiveness of our method, showcasing superior performance over baselines. It is worth noting that our agent is only trained in domestic environments using the iGibson simulator. For applications in other environments, additional training in more representative settings specific to corresponding scenarios will be necessary. In the future, our intention is to validate our methods in complex real-world environments and narrow the simulation-to-reality gap for long-horizon navigation tasks. Yan Gao 0021, Jing Wu 0004, Xintong Yang, Ze Ji |
IEEE Trans Autom. Sci. Eng. | 3 |
| 2022 | Hierarchical Reinforcement Learning With Universal Policies for Multistep Robotic ManipulationabstractMultistep tasks, such as block stacking or parts (dis)assembly, are complex for autonomous robotic manipulation. A robotic system for such tasks would need to hierarchically combine motion control at a lower level and symbolic planning at a higher level. Recently, reinforcement learning (RL)-based methods have been shown to handle robotic motion control with better flexibility and generalizability. However, these methods have limited capability to handle such complex tasks involving planning and control with many intermediate steps over a long time horizon. First, current RL systems cannot achieve varied outcomes by planning over intermediate steps (e.g., stacking blocks in different orders). Second, the exploration efficiency of learning multistep tasks is low, especially when rewards are sparse. To address these limitations, we develop a unified hierarchical reinforcement learning framework, named Universal Option Framework (UOF), to enable the agent to learn varied outcomes in multistep tasks. To improve learning efficiency, we train both symbolic planning and kinematic control policies in parallel, aided by two proposed techniques: 1) an auto-adjusting exploration strategy (AAES) at the low level to stabilize the parallel training, and 2) abstract demonstrations at the high level to accelerate convergence. To evaluate its performance, we performed experiments on various multistep block-stacking tasks with blocks of different shapes and combinations and with different degrees of freedom for robot control. The results demonstrate that our method can accomplish multistep manipulation tasks more efficiently and stably, and with significantly less memory consumption. Xintong Yang, Ze Ji, Jing Wu 0004, Yukun Lai, Changyun Wei, Rossitza Setchi |
IEEE Trans. Neural Networks Learn. Syst. | 1 |