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Jeffrey Ely

dblp:45/1481 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Theory of computation · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 88% Mathematical optimization · 12%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › mechanism design › information elicitation
feedback design
0.812024
Feedback Design in Dynamic Moral Hazard · EC 2024
Algorithmic game theory and mechanism design › mechanism design › contract theory
principal-agent problem
0.812024
Feedback Design in Dynamic Moral Hazard · EC 2024
Algorithmic game theory and mechanism design › game solving
strategy complexity
0.812024
Managing Strategic Complexity · EC 2024
Algorithmic game theory and mechanism design › mechanism design
contest design
0.512021
Optimal Feedback in Contests · EC 2021
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
dynamic contest
0.512021
Optimal Feedback in Contests · EC 2021
Mathematical optimization › sequential decision making
feedback policy
0.512021
Optimal Feedback in Contests · EC 2021
Algorithmic game theory and mechanism design › resource allocation
prize allocation
0.512021
Optimal Feedback in Contests · EC 2021

Methods — techniques the papers use, named apart from their topics

empirical game analysis · 1.5dynamic mechanism design · 0.8contract theory · 0.8mechanism design · 0.5dynamic optimization · 0.5
YearPublicationVenuePosition
2024 Managing Strategic Complexity
abstract
Standard game-theoretic analysis yields highly incomplete descriptions of behavior in complex games of complete information. A key part of the reason is that standard models do not account for the role of complexity in shaping players' strategic behavior. We investigate the implications of complexity empirically and theoretically, focusing on the game of chess---a good setting for our study because it is a rare example of an extensive-form game that is played by experienced, motivated players, and for which we have vast amounts of data.
Jeffrey Ely, Benjamin Golub, Annie Liang
EC1
2024 Feedback Design in Dynamic Moral Hazard
abstract
The early stages of many careers serve as a trial period where employees seek a high-value reward (e.g., a promotion) while working hard to demonstrate their productivity. A key design component of such jobs is the performance feedback offered to the employee, as it allows them to adjust their behaviors and learn what their future rewards might look like. While some experts argue that a policy of full transparency is best---that is, keeping employees fully apprised of their performance---such practice is far form uniform as employers may see a strategic gain from hiding information or postponing its release.
Jeffrey Ely, George Georgiadis, Luis Rayo
EC1
2021 Optimal Feedback in Contests
abstract
We derive an optimal dynamic contest for environments where effort can be monitored only through a coarse, binary performance measure and the principal chooses prize-allocation and termination rules together with a real-time feedback policy for the contestants. The optimal contest takes a stark cyclical form: contestants are kept fully apprised of their own successes, and at the end of each fixed-length cycle, if at least one agent has succeeded, the contest ends and the prize is shared equally among all successful agents irrespective of when they succeeded; otherwise, the designer informs all contestants that nobody has yet succeeded and the contest resets. Applications include promotions, innovation contests, and proof-of-work protocols.
Jeffrey Ely, George Georgiadis, Sina Moghadas Khorasani, Luis Rayo
EC1