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Yong Ding 0004

dblp:45/4509-4 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-8709-9231ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 46% Distributed computing theory · 23% Graph algorithms and graph theory · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed computing theory
distributed learning
0.912025
A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks · IEEE Trans. Netw. 2025
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.912025
A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks · IEEE Trans. Netw. 2025
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.912025
A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks · IEEE Trans. Netw. 2025
Graph algorithms and graph theory
vertex cover
0.912025
A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks · IEEE Trans. Netw. 2025
Mathematical optimization
distributed optimization
0.312025
A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks · IEEE Trans. Netw. 2025

Methods — techniques the papers use, named apart from their topics

simulation · 0.9memory-based synchronous learning · 0.9degree preference rule · 0.9
YearPublicationVenuePosition
2026 A Synchronous Potential Game Optimization to the Sensor Coverage Problem of Distributed System
abstract
The sensor coverage problem is a typical combinatorial optimization problem, which is favored by researchers due to its wide practical applications. This article studies the sensor coverage problem, where each sensor has communication, sensing, and computing capabilities to collaboratively cover a certain area. First, we treat each sensor as a player, and establish a potential game for the sensor coverage problem, where the global objective is presented by the potential objective, and individual's utility is designed as a wonderful life utility. Second, we prove that under the established potential game, a Nash equilibrium can guarantee at least 50% optimality. Third, we design a synchronous game learning (SGL) distributed algorithm, where each player has a memory length$m$. Fourth, we prove that our designed SGL algorithm can guarantee that strategies of all sensors converge to a Nash equilibrium, and analyze its complexity. Finally, we demonstrate the effectiveness and superiority of our designed SGL algorithm by comparing with the existing representative optimization algorithms via numerical simulations. In addition, we also find that by employing our designed SGL algorithm, a tradeoff between solution quality and runtime could be achieved via adjusting players' memory length.
Jie Chen 0079, Rongpei Zhou, Yong Ding 0004, Weihua Gui 0001
IEEE Trans. Mob. Comput.3
2025 A Distributed Symmetric Game Optimization to 3-Path Vertex Cover of Networks
abstract
As a typical combinatorial optimization problem, the 3-path vertex cover problem has wide applications in practice. To solve the 3-path vertex cover problem from the perspective of distributed optimization, we treat each vertex as an agent (i.e., player) with computation, and decision-making capabilities. First, we establish a 3-player symmetric game model to describe the 3-path vertex cover problem, and design the corresponding cost function for each player. Then, we prove that under the established game model, strict Nash equilibriums (SNEs) act as the basis of the connection between 3-path vertex cover states and minimum 3-path vertex cover states. Next, we propose a novel memory-based synchronous learning (MSL) algorithm, where the initial profile strategy generation of players relies on the designed degree preference rule, and each player has a memory length for recording strategies and independently update their strategies concurrently based on the accessed local information. After that, we prove that our proposed MSL algorithm can guarantee that any strategy profile converges to an SNE, and provide a theoretical analysis of the algorithm’s complexity. Finally, we present numerous numerical simulations to demonstrate the performance of our proposed algorithm on various networks. Moreover, we find that increasing the memory length and adopting the degree preference initialization can yield a better SNE.
Jie Chen 0079, Yong Ding 0004, Rongpei Zhou, Zhifeng Qiu, Weihua Gui 0001
IEEE Trans. Netw.2
2025 State Estimation of Stochastic Boolean Networks Based on Event-Triggered Sampling
abstract
A stochastic Boolean network (SBN) emerges as a more realistic model for gene regulatory networks than a deterministic Boolean network (BN). In order to reduce output sampling while ensuring a given estimation accuracy, this article proposes an event-triggered sampling strategy for the state estimation of SBNs. Under this strategy, the output is sampled when the one-step prediction mean error exceeds a prespecified threshold. An iterative algorithm for the state probability distribution is proposed based on the algebraic form of SBNs, which determines the optimal state estimation. A matrix inequality method is proposed to calculate the worst-case mean estimation error based on its monotonicity with time. Then, the range of sampling triggering thresholds that minimize the worst-case mean estimation error is obtained. This article demonstrates that the event-triggered sampling strategy can make a tradeoff between estimation error and sampling rate. It explains that the full sampling estimator is a special event-triggered sampling estimator. Finally, the proposed method is applied to BN models of the lac operon in Escherichia coli to analyze the relationship among the sampling triggering threshold, the sampling rate, and the estimation error.
Zibo Wei, Yong Ding 0004, Yuqian Guo, Weihua Gui 0001
IEEE Trans. Syst. Man Cybern. Syst.2
2017 Time-optimal state feedback stabilization of switched Boolean control networks
Yong Ding 0004, Yuqian Guo, Yongfang Xie, Chunhua Yang 0001, Weihua Gui 0001
Neurocomputing1