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Donald E. Parker

dblp:45/5459 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2002
0000-0001-8780-6522ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Usability and user experience research · 37% Wearable and physiological sensing · 27% Immersive interaction · 27%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive virtual environments
0.022002
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment · VR 2002
Effects of Field of View on Balance in an Immersive Environment · VR 2001
Usability and user experience research
simulator sickness
0.022002
An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness · CHI 2001
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment · VR 2002
Virtual and augmented reality
presence
0.012002
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment · VR 2002
Wearable and physiological sensing
postural stability
0.012001
Effects of Field of View on Balance in an Immersive Environment · VR 2001
Immersive interaction
virtual reality
0.012001
An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness · CHI 2001
Accessibility and assistive technology › motor impairment accessibility
balance impairment
0.012001
An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness · CHI 2001

Methods — techniques the papers use, named apart from their topics

within-subjects experiment · 0.1within-subjects study · 0.1simulator sickness questionnaire · 0.1postural measurement · 0.0
YearPublicationVenuePosition
2002 Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment
abstract
The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement, enjoyment and immersion (E/sup 2/I), was developed. Items to examine subjects' memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a within-subjects design, data were collected from 10 subjects at four FOVs (60/spl deg/, 100/spl deg/, 140/spl deg/ and 180/spl deg/). The VE, called "Crayolaland", was presented in a driving simulator. The results indicated that presence, enjoyment and SS varied as a function of the display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140/spl deg/. Presence and SS were positively correlated, while enjoyment and SS were negatively correlated.
James Jeng-Weei Lin, Henry Been-Lirn Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness
VR4
2001 An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness
abstract
Simulator sickness (SS) / virtual environment (VE) sickness is expected to become increasingly troublesome as VE technology evolves [20]. Procedures to alleviate SS / VE sickness have been of limited value [12]. This paper investigated a possible procedure to reduce SS and VE sickness. Postural disturbance was evoked by visual scene motion at different frequencies. Differences in disturbance were examined as a function of simultaneous exposure to an “independent visual background” (IVB). Eight subjects were tested at two scene motion frequencies and three different IVB conditions using a within-subjects design. An expected statistically significant interaction between IVB condition and frequency was observed. For low frequency scene movements, subjects exhibited less balance disturbance when the IVB was presented. We suggest that an IVB may alleviate disturbance when conflicting visual and inertial cues are likely to result in simulator or VE sickness.
Henry Been-Lirn Duh, Donald E. Parker, Thomas A. Furness
CHI2
2001 Effects of Field of View on Balance in an Immersive Environment
abstract
With technological progress, wide field-of-view (FOV) displays will become increasingly common. Wide FOVs provide a more immersive environment and produce stronger self-motion perception. The objective of this study was to investigate the relationships between FOV and scene content on postural stability in an immersive environment. 10 subjects were tested using two different scenes (a simple radial pattern and a "meaningful" city scene) at six FOVs (30/spl deg/, 60/spl deg/, 90/spl deg/, 120/spl deg/, 150/spl deg/ 180/spl deg/) using a within-subjects design. Subjects exhibited more postural disturbance with increasing FOV. A surprisingly large increase in disturbance was found for the interval between 150/spl deg/ and 180/spl deg/ using the city scene. No statistically significant difference was found for effects of scene content. Two groups (postural stable group and postural unstable group) were identified during experiment. These groups performed differently in the two scene conditions. Future research plans are described.
Henry Been-Lirn Duh, James Jeng-Weei Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness
VR4