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Gerald P. Roston

dblp:45/5752 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 1997
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 81% Immersive interaction · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
force feedback
0.011997
A whole body kinesthetic display device for virtual reality applications · ICRA 1997
Haptics and multimodal interaction
motion platform
0.011997
A whole body kinesthetic display device for virtual reality applications · ICRA 1997
Immersive interaction
virtual reality
0.011997
A whole body kinesthetic display device for virtual reality applications · ICRA 1997

Methods — techniques the papers use, named apart from their topics

mechanical design · 0.0
YearPublicationVenuePosition
1997 A whole body kinesthetic display device for virtual reality applications
abstract
This paper describes a system that provides a full body, digitally programmed, kinesthetic display for virtual reality applications. This design begins by providing a full six axis motion platform for each foot of the operator. From this base design, kneeling boards are added to support rolling, kneeling and prone postures; and a vertical feature presentation mechanism is appended which allows the operator to interact with realistic walls, windows, doors and other vertical obstacles features in his movement space. The design of this complex device was driven by a variety of requirements including the need for system modularity, enhanced safety and the need to emulate all significant physical activities.
Gerald P. Roston, Thomas Peurach
ICRA1
1997 An advanced haptic system for improving man-machine interfaces
Douglas P. Haanpaa, Gerald P. Roston
Comput. Graph.2
1992 Dead Reckoning Navigation For Walking Robots
abstract
Autonomous and teleoperated mobile robots require an accurate knowledge of their spatial location in order to accomplish many tasks. Many mobile robots make use of dead reckoning navigation because of its simplicity, low cost and robustness. Although dead reckoning navigation has been used for centuries for ships and wheeled vehicles, the application to a walking machine is novel. Since walking machines differ greatly from ships and wheeled vehicles, a new approach to dead reckoning was developed to solve this problem. This paper discusses the problem, a solution, preliminary test results and future goals for dead reckoning navigation. Experiments were done with the CMU Ambler, an autonomous, six-legged walking robot, but the results are general and apply to any statically stable walking robot. The current results show a systematic bias of two percent of body advance in the direction of travel. Although the cause of this bias is unknown, it is corrected in the position estimation routines.
Gerald P. Roston, Eric Krotkov
IROS1