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Hyang-Sook Kim

dblp:45/9545 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-5650-5505ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 86% User interface design and tools · 14%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
customization
0.112012
Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012
Collaborative and social computing › online communities
self-expression
0.112012
Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012
Collaborative and social computing › online communities
online health communities
0.112011
Using interface cues in online health community boards to change impressions and encourage user contribution · CHI 2011
Collaborative and social computing › social media › social media content creation
blogging
0.012012
Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012

Methods — techniques the papers use, named apart from their topics

field experiment · 0.7structural equation model · 0.6between-subjects experiment · 0.1
YearPublicationVenuePosition
2022 News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message
abstract
This paper introduces the concept of “news informatics” to refer to journalistic presentation of big data in online sites. For users to be engaged with such data-driven public information, it is important to incorporate interactive tools so that each person can extract personally relevant information. Drawing upon a communication model of interactivity, we designed a data-rich site with three different types of interactive features—namely, modality interactivity, message interactivity, and source interactivity—and empirically tested their relative and combined effects on user engagement and user experience with a 2 (modality) × 3 (source) × 2 (message) field experiment (N =166). Findings shed light on how interface designers, online news editors and journalists can maximize user engagement with data-rich news content. Certain interactivity combinations are found to be better than others, with a structural equation model (SEM) revealing the underlying theoretical mechanisms and providing implications for the design of news informatics.
S. Shyam Sundar, Haiyan Jia, Saraswathi Bellur, Jeeyun Oh, Hyang-Sook Kim
CHI5
2015 Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum
abstract
Museums lean heavily on recent developments in communication technologies to create an authentic experience for online visitors of its galleries. This study examines whether three specific affordances of communication technology—customization, interactivity, and navigability—can provide the personal, social, and physical contexts, respectively, that are necessary for ensuring an enjoyable museum experience. A 2 (presence vs. absence of customizable gallery) × 2 (presence vs. absence of live-chat with others) × 2 (presence vs. absence of 3D navigational tool) between-subjects factorial experiment (N = 126) found that although each affordance is associated with distinct psychological benefits (customization with sense of agency and control, interactivity with reciprocity, and navigability with perceived reality), combining them on the same interface tends to undermine these benefits. In addition, power usage moderates the effectiveness of each affordance on the interface. Theoretical and practical implications are discussed.
S. Shyam Sundar, Eun Go, Hyang-Sook Kim
Int. J. Hum. Comput. Interact.3
2012 Interactivity as self-expression: a field experiment with customization and blogging
abstract
A paradigmatic quality of interactive interfaces is that they allow users to express themselves, thereby converting message receivers into communication sources. We define this quality as Source Interactivity [26, 29], and test its effects on user experience with a field experiment (N=141) of a portal site featuring cosmetic customization, functional customization and blogging (active versus filter). In demonstrating the psychological influence of source-based interactivity on such outcomes as user engagement, sense of agency, sense of community, intrinsic motivation and attitudes toward the interface, we discuss how designers can use them for creating interactive tools for self-expression.
S. Shyam Sundar, Jeeyun Oh, Saraswathi Bellur, Haiyan Jia, Hyang-Sook Kim
CHI5
2011 Using interface cues in online health community boards to change impressions and encourage user contribution
abstract
Online health message boards have become popular, as users not only gain information from other users but also share their own experiences. However, as with most venues of user-generated content, there is need to constantly make quality evaluations as one sifts through enormous amounts of content. Can interface cues, conveying (1) pedigree of users posting content and (2) popularity of the posted content, help new users efficiently make credibility assessments? Furthermore, can the assignment of these same cues to their own posts serve to motivate content generation on their part? These questions were investigated in a 2-session between-subjects experiment (N = 99) with a prototype of a message-board that experimentally varied interface cues, and found that popularity indicators are more influential than pedigree indicators for both evaluation of existing content and contribution of new content. Findings also suggest theoretical mechanisms - involving such concepts as perceived authority, bandwagon effects, sense of agency and sense of community - by which cues affect user experience, providing rich implications for designing and deploying interface cues.
Hyang-Sook Kim, S. Shyam Sundar
CHI1