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Christopher James Ackad

dblp:45/9958 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Ubiquitous computing and smart environments · 42% Interaction techniques and input · 42% User interface design and tools · 9%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.212016
Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display · CHI 2016
Ubiquitous computing and smart environments
public displays
0.212016
Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display · CHI 2016
Interaction techniques and input › gesture input
mid-air gestures
0.212015
An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display · UbiComp 2015
Ubiquitous computing and smart environments › public displays
public display interaction
0.212015
An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display · UbiComp 2015
Collaborative and social computing › groupware
user representation
0.112016
Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display · CHI 2016

Methods — techniques the papers use, named apart from their topics

field study · 0.2deployment study · 0.2log analysis · 0.2interviews · 0.2in-the-wild study · 0.2natural user interface design · 0.1
YearPublicationVenuePosition
2016 Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display
abstract
Mid-air gestures offer a promising way to interact with large public displays. User representations are important to attract people to such displays, convey interactivity and provide meaningful gesture feedback. We evaluated two forms of user representation, an abstract skeleton and a silhouette, at a large public information display. Results from 56 days, with 190 sessions involving 483 detected people, indicate the silhouette attracted more passers-by to interact and, of these, more engaged in serious browsing interactions. By contrast, the skeleton representation had more playful interactions. Our work contributes to the understanding of the implications of these choices of user representation.
Christopher James Ackad, Martin Tomitsch, Judy Kay
CHI1
2015 An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display
abstract
This paper describes the design and evaluation of our Media Ribbon, a large public interactive display for browsing hierarchical information, with mid-air gestures. Browsing a hierarchical information space is a fundamental form of interaction. Designing learnable mid-air gestures is a current challenge for large display interaction. Our in-the-wild evaluation draws on 41 days of quantitative log data, with 4484 gestures detected, and qualitative data from 15 interviews, and associated video. We explored: whether our design enabled people to learn the gestures; how our tutorial and feedback mechanisms supported learning; and the effectiveness of support for browsing hierarchical information. Our contributions are: (1) design of large public display for browsing of hierarchical information; (2) with its gesture set; (3) insights into the ways people learn and use this interface in our context; and (4) guidelines for designing learnable mid-air gestures.
Christopher James Ackad, Andrew Clayphan, Martin Tomitsch, Judy Kay
UbiComp1
2011 Core functionality and new applications for tabletops and interactive surfaces
abstract
New forms of natural user interfaces, particularly tabletops, are now a possibility due to the staggering advances in sensing and display technology. There is an immediate need for corresponding progress on the foundational software for exploiting the potential of these new hardware products. This requires research into natural and effective gestural interaction, with careful consideration of the core facilities needed for effective and consistent use. At the same time, an exploration of real-world tabletop applications will provide a basis for studying and advancing the core functionality.
Anthony Collins, Christopher James Ackad, Trent Apted, Paul Sztajer, Peter Ward, Hanley Weng, Judy Kay
UbiComp2