Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alex Vorbau
dblp:46/5119
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 87% Usability and user experience research · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
mobile interaction |
0.1 | 1 | 2007 | Consuming video on mobile devices · CHI 2007 |
Interaction techniques and input › mobile interaction
mobile video viewing |
0.1 | 1 | 2007 | Consuming video on mobile devices · CHI 2007 |
Usability and user experience research › user behavior analysis
everyday use practices |
0.0 | 1 | 2007 | Consuming video on mobile devices · CHI 2007 |
Methods — techniques the papers use, named apart from their topics
ethnographic interviews · 0.1diary study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | IWS: interacting with sound: a workshop exploring context-aware, local and social audio applicationsabstractIn this workshop, we explore novel applications, services, tools, and systems that take advantage of the audio channel on mobile devices to feed users with a flow of information. We call for innovative ideas to introduce ambient context-aware, location-aware, and/or social audio as a more effective means of communicating information and providing experiences to mobile users. Thomas Sandholm, April Slayden Mitchell, Alex Vorbau, Elsa Kosmack Vaara, Jonas Söderberg |
Mobile HCI | 3 |
| 2009 | ConnectBoard: A remote collaboration system that supports gaze-aware interaction and sharingabstractWe present ConnectBoard, a new system for remote collaboration where users experience natural interaction with one another, seemingly separated only by a vertical, transparent sheet of glass. It overcomes two key shortcomings of conventional video communication systems: the inability to seamlessly capture natural user interactions, like using hands to point and gesture at parts of shared documents, and the inability of users to look into the camera lens without taking their eyes off the display. We solve these problems by placing the camera behind the screen, where the remote user is virtually located. The camera sees through the display to capture images of the user. As a result, our setup captures natural, frontal views of users as they point and gesture at shared media displayed on the screen between them. Users also never have to take their eyes off their screens to look into the camera lens. Our novel optical solution based on wavelength multiplexing can be easily built with off-the-shelf components and does not require custom electronics for projector-camera synchronization. Kar-Han Tan, Ian N. Robinson, Ramin Samadani, Bowon Lee, Dan Gelb, Alex Vorbau, W. Bruce Culbertson, John G. Apostolopoulos |
MMSP | 6 |
| 2007 | Consuming video on mobile devicesabstractMobile video is now an everyday possibility with a wide array of commercially available devices, services and content. These technologies promise to transform the way that people can consume video media in their lives beyond the familiar behaviours associated with fixed TV and video technologies. Building upon earlier studies of mobile video, this paper reports on a study using diary techniques and ethnographic interviews to better understand how people are using commercially available mobile video technologies in their everyday lives. Drawing on reported episodes of mobile video behaviour, the study identifies the social motivations and values underpinning these behaviours that help characterise mobile video consumption beyond the simplistic notion of viewing TV to kill time wherever you may be. Implications for adoption and design of mobile video technologies and services are discussed. Kenton O'Hara, April Slayden Mitchell, Alex Vorbau |
CHI | 3 |
| 2005 | Integrating the Physical World with the Web to Enable Context-Enhanced Mobile Services
Philippe Debaty, Patrick Goddi, Alex Vorbau |
Mob. Networks Appl. | 3 |