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Philipp Stefan

dblp:46/5707 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2017
0000-0003-4386-6456ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 76% Haptics and multimodal interaction · 13% Interaction techniques and input · 11%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Medical and health informatics › computer-assisted surgery
surgical planning
0.212015
Collaborative table-top VR display for neurosurgical planning · VR 2015
Learning and educational technologies › medical education
anatomy education
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Learning and educational technologies › immersive learning
augmented reality learning
0.212014
An AR edutainment system supporting bone anatomy learning · VR 2014
Visualization and visual analytics
medical visualization
0.112015
Collaborative table-top VR display for neurosurgical planning · VR 2015
Haptics and multimodal interaction
haptic interaction
0.112015
Collaborative table-top VR display for neurosurgical planning · VR 2015
Interaction techniques and input
gesture input
0.112014
An AR edutainment system supporting bone anatomy learning · VR 2014

Methods — techniques the papers use, named apart from their topics

multimodal rendering · 0.7haptic device interaction · 0.7augmented reality visualization · 0.2
YearPublicationVenuePosition
2017 A Mixed-Reality Approach to Radiation-Free Training of C-arm Based Surgery
Philipp Stefan, Séverine Habert, Alexander Winkler, Marc Lazarovici, Julian Fürmetz, Ulrich Eck, Nassir Navab
MICCAI (2)1
2015 Collaborative table-top VR display for neurosurgical planning
abstract
We present a prototype of a system in development for pre-operative planning. The proposed NeuroTable uses a combination of traditional rendering and novel visualization techniques rendered to facilitate real-time collaboration between neurosurgeons during intervention planning. A set of multimodal 2D and 3D renderings convey the relation between the region of interest and the surrounding anatomical structures. A haptic device is used for interaction with the NeuroTable to facilitate immersive control over the 3D cursor and navigation modes for the neurosurgeons during their discourse of planning. A pilot experimental study was conducted to assess the performance of users in targeting points within the preoperative 3D scan. Then, two clinicians participated in the evaluation of the table in discussing and planning a case. Results indicate that the NeuroTable facilitated the discourse and we discuss the results of the speed and accuracy for the specification of entry and target points.
Roy Eagleson, Patrick Wucherer, Philipp Stefan, Yaroslav Duschko, Sandrine de Ribaupierre, Christian Vollmar, Pascal Fallavollita, Nassir Navab
VR3
2015 Vertebroplasty Performance on Simulator for 19 Surgeons Using Hierarchical Task Analysis
abstract
We present a unique simulator-based methodology for assessing both technical and nontechnical (cognitive) skills for surgical trainees while immersed in a complete medical simulation environment. Further, we have included two crisis scenarios which allow for the evaluation of the effect of cognitive strategy selection on the low-level surgical skills. Training these mixed-mode scenarios can thereby be evaluated on our platform, allowing for improved assessment and a stronger foundation for credentialing, with the potential to reduce the occurrence of adverse events in the operating room. Scientific evaluation and validation of our work is conducted together with 19 junior surgeons in order to achieve the following goals: 1) to provide a qualitative measure of usability, 2) to assess vertebroplasty technical performance of the surgeon, and 3) to explore the relationship between mental workload and surgical performance during crisis. Our results indicate that: 1) the surgeons scored the face validity of our modeled simulation environment very highly ( 4.68 ±0.48, using a 5-point Likert scale), 2) surgeon training enabled completion of tasks more quickly, and 3) the introduction of crisis scenarios negatively affected the surgeons' objective performance. Taken together, our results underscore the need to develop realistic simulation environments that prepare young residents to respond to emergent events in the operating room.
Patrick Wucherer, Philipp Stefan, Kamyar Abhari, Pascal Fallavollita, Matthias Weigl, Marc Lazarovici, Alexander Winkler, Simon Weidert, Terry M. Peters, Sandrine de Ribaupierre, Roy Eagleson, Nassir Navab
IEEE Trans. Medical Imaging2
2014 Desired-View Controlled Positioning of Angiographic C-arms
Pascal Fallavollita, Alexander Winkler, Séverine Habert, Patrick Wucherer, Philipp Stefan, Riad Mansour, Reza Ghotbi, Nassir Navab
MICCAI (2)5
2014 An AR edutainment system supporting bone anatomy learning
abstract
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction.
Philipp Stefan, Patrick Wucherer, Yuji Oyamada, Alexander Schoch, Motoko Kanegae, Naoki Shimizu, Tatsuya Kodera, Sebastien Cahier, Matthias Weigl, Maki Sugimoto, Pascal Fallavollita, Hideo Saito 0001, Nassir Navab
VR1
2006 Hybrid Navigation Interface for Orthopedic and Trauma Surgery
Jörg Traub, Philipp Stefan, Sandro Michael Heining, Tobias Sielhorst, Christian Riquarts, Ekkehard Euler, Nassir Navab
MICCAI (1)2