Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kirsten Johnson
dblp:47/1198
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 38% User interface design and tools · 38% Usability and user experience research · 12% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › interactive art
interactive cinema |
0.1 | 1 | 2008 | Lost cause, an interactive film project · ACM Multimedia 2008 |
Immersive interaction › virtual reality experience
immersion |
0.0 | 1 | 2008 | Lost cause, an interactive film project · ACM Multimedia 2008 |
Usability and user experience research
user study |
0.0 | 1 | 2008 | Lost cause, an interactive film project · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Lost cause, an interactive film projectabstractOne of the challenges in designing an interactive cinematic experience is to offer interactive choices, which does not distract the user from immersion into the story. The interactive film Lost Cause focuses on the life of the main character explored through the perspectives of three characters. The correlated design of interface, interactions and narrative structure in Lost Cause uses different techniques to support an immersive yet engaging interactive story experience. One technique is to build an interface which encourages smooth viewer oscillation between the content of the story and interactivity of the interface. Another technique is challenged-based immersion created through viewer's navigation to discover the story. A user study was conducted to analyze how well interactions in Lost Cause affect viewer understanding and immersion into the story. The results from this study suggest the overall design is versatile and provides various degrees of viewer immersion. Kirsten Johnson |
ACM Multimedia | 1 |