Demo Data from SIGIR 2026 / reviewers in the wild / expert
Paul Baumstarck
dblp:47/3568
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 50% Image recognition and object detection · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
object tracking |
0.1 | 1 | 2007 | Peripheral-Foveal Vision for Real-time Object Recognition and Tracking in Video · IJCAI 2007 |
Computer vision › Image recognition and object detection › efficient visual recognition
real-time recognition |
0.1 | 1 | 2007 | Peripheral-Foveal Vision for Real-time Object Recognition and Tracking in Video · IJCAI 2007 |
Methods — techniques the papers use, named apart from their topics
peripheral-foveal vision · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Scalable learning for object detection with GPU hardwareabstractWe consider the problem of robotic object detection of such objects as mugs, cups, and staplers in indoor environments. While object detection has made significant progress in recent years, many current approaches involve extremely complex algorithms, and are prohibitively slow when applied to large scale robotic settings. In this paper, we describe an object detection system that is designed to scale gracefully to large data sets and leverages upward trends in computational power (as exemplified by Graphics Processing Unit (GPU) technology) and memory. We show that our GPU-based detector is up to 90 times faster than a well-optimized software version and can be easily trained on millions of examples. Using inexpensive off-the-shelf hardware, it can recognize multiple object types reliably in just a few seconds per frame. Adam Coates 0002, Paul Baumstarck, Quoc V. Le, Andrew Y. Ng |
IROS | 2 |
| 2007 | Peripheral-Foveal Vision for Real-time Object Recognition and Tracking in Video
Stephen Gould, Joakim Arfvidsson, Adrian Kaehler, Benjamin Sapp, Marius Messner, Gary R. Bradski, Paul Baumstarck, Sukwon Chung, Andrew Y. Ng |
IJCAI | 7 |