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Shohei Matsumoto

dblp:47/4464 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0001-7544-6291ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 48% 3D vision · 37% Motion planning and robot control · 16%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › localization › appearance-based localization
illumination-invariant localization
0.212013
Towards illumination invariance for visual localization · ICRA 2013
Computer vision › 3D vision
visual localization
0.212013
Towards illumination invariance for visual localization · ICRA 2013
Robotics › Motion planning and robot control › motion planning
motion primitives
0.112007
Human-Robot Cooperation using Quasi-symbols Generated by RNNPB Model · ICRA 2007
Human-robot interaction
robot communication
0.112007
Human-Robot Cooperation using Quasi-symbols Generated by RNNPB Model · ICRA 2007
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.012013
Towards illumination invariance for visual localization · ICRA 2013

Methods — techniques the papers use, named apart from their topics

probabilistic descriptor modeling · 0.2learned matching function · 0.2recurrent neural network with parametric bias · 0.1attractor dynamics · 0.1
YearPublicationVenuePosition
2013 Towards illumination invariance for visual localization
abstract
While a large amount of work exists in the literature relating to place/location recognition, very few of these provide a robust way of dealing with large amounts of lighting changes in locations of interest. In this paper, we address the problem under the additional constraint that a pose estimate from the current location of the camera to the reference location is to be estimated. This requires robust feature matching to estimate corresponding points, and not just image-level matching, as is often done in the literature. We present a method to learn a matching function from training data that is representative of the lighting variations to be modeled, under weak assumptions. Lighting variation in the image descriptors is modeled using a probability distribution on the discretized descriptor space. Results are presented on a live visual SLAM system in outdoor environments and in an indoor simulated environment, which demonstrate the efficacy of the proposed method.
Ananth Ranganathan, Shohei Matsumoto, David Ilstrup
ICRA2
2007 Human-Robot Cooperation using Quasi-symbols Generated by RNNPB Model
abstract
We describe a means of human robot interaction based not on natural language but on "quasi symbols," which represent sensory-motor dynamics in the task and/or environment. It thus overcomes a key problem of using natural language for human-robot interaction - the need to understand the dynamic context. The quasi-symbols used are motion primitives corresponding to the attractor dynamics of the sensory-motor flow. These primitives are extracted from the observed data using the recurrent neural network with parametric bias (RNNPB) model. Binary representations based on the model parameters were implemented as quasi symbols in a humanoid robot, Robovie. The experiment task was robot-arm operation on a table. The quasi-symbols acquired by learning enabled the robot to perform novel motions. A person was able to control the arm through speech interaction using these quasi-symbols. These quasi symbols formed a hierarchical structure corresponding to the number of nodes in the model. The meaning of some of the quasi-symbols depended on the context, indicating that they are useful for human-robot interaction.
Tetsuya Ogata, Shohei Matsumoto, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno
ICRA2
2005 Distance-Based Dynamic Interaction of Humanoid Robot with Multiple People
Tsuyoshi Tasaki, Shohei Matsumoto, Hayato Ohba, Mitsuhiko Toda, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno
IEA/AIE2