Demo Data from SIGIR 2026 / reviewers in the wild / expert
Robert S. Mace
dblp:47/473
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1989
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 44% Image and video processing · 28% Computer animation and physical simulation · 28% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
erosion simulation |
0.0 | 1 | 1989 | The synthesis and rendering of eroded fractal terrains · SIGGRAPH 1989 |
Image and video processing › image statistics › statistical image modeling › noise modeling
noise synthesis |
0.0 | 1 | 1989 | The synthesis and rendering of eroded fractal terrains · SIGGRAPH 1989 |
Rendering › surface rendering
terrain rendering |
0.0 | 1 | 1989 | The synthesis and rendering of eroded fractal terrains · SIGGRAPH 1989 |
Rendering › ray tracing
height field ray tracing |
0.0 | 1 | 1989 | The synthesis and rendering of eroded fractal terrains · SIGGRAPH 1989 |
Rendering
ray tracing |
0.0 | 1 | 1989 | The synthesis and rendering of eroded fractal terrains · SIGGRAPH 1989 |
Methods — techniques the papers use, named apart from their topics
stochastic subdivision · 0.0fractional brownian motion · 0.0fourier filtering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1989 | The synthesis and rendering of eroded fractal terrainsabstractIn standard fractal terrain models based on fractional Brownian motion the statistical character of the surface is, by design, the same everywhere. A new approach to the synthesis of fractal terrain height fields is presented which, in contrast to previous techniques, features locally independent control of the frequencies composing the surface, and thus local control of fractal dimension and other statistical characteristics. The new technique, termed noise synthesis, is intermediate in difficulty of implementation, between simple stochastic subdivision and Fourier filtering or generalized stochastic subdivision, and does not suffer the drawbacks of creases or periodicity. Varying the local crossover scale of fractal character or the fractal dimension with altitude or other functions yields more realistic first approximations to eroded landscapes. A simple physical erosion model is then suggested which simulates hydraulic and thermal erosion processes to create gloabl stream/valley networks and talus slopes. Finally, an efficient ray tracing algorithm for general height fields, of which most fractal terrains are a subset, is presented. F. Kenton Musgrave, Craig E. Kolb, Robert S. Mace |
SIGGRAPH | 3 |