Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michael Lawo
dblp:47/5526
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0002-6051-5052ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-authorArtificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 39% Immersive interaction · 30% Ubiquitous computing and smart environments · 30% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
head-mounted display |
0.1 | 1 | 2010 | An empirical task analysis of warehouse order picking using head-mounted displays · CHI 2010 |
Ubiquitous computing and smart environments › workplace technology
order picking |
0.1 | 1 | 2010 | An empirical task analysis of warehouse order picking using head-mounted displays · CHI 2010 |
Usability and user experience research › user assistance
task guidance |
0.1 | 1 | 2010 | An empirical task analysis of warehouse order picking using head-mounted displays · CHI 2010 |
Usability and user experience research
task analysis |
0.0 | 1 | 2010 | An empirical task analysis of warehouse order picking using head-mounted displays · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
within-subjects experiment · 0.1task analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Wireless non-invasive motion tracking of functional behavior
Heng Zhang 0012, Jan D. Smeddinck, Rainer Malaka, Yao Shu, Zengjun Fu, Michael Lawo |
Pervasive Mob. Comput. | 8 |
| 2016 | Developing a System for Recognizing the Emotional States Using Physiological DevicesabstractRecognizing emotional states is becoming a majorpart of a user's context for wearable computing applications. The system should be able to acquire a user's emotional states by using physiological sensors. We want to develop a personal emotional states recognition system that is practical, reliable, and can be used for health-care related applications. We propose to use the eHealth platform [1] which is a ready-made, light weight, small and easy to use device for recognizing a few emotional states like 'Sad', Dislike', 'Joy', 'Stress', 'Normal', 'No-Idea', 'Positive' and Negative' using decision tree (J48)and IBK classifiers. In this paper, we present an approach tobuild a system that exhibits this property and provides evidence based on data for 8 emotional states collected from 24 different subjects. Our results indicate that the system has an accuracy rate of approximately 97%.In our work, we used three physiological sensors (i.e. 'BloodVolume Pulse', 'Galvanic Skin Response' and 'SkinTemperature') in order to recognize emotional states (i.e.stress, joy/happy, sad, normal/neutral, dislike, no-idea, positive and negative). Ali Mehmood Khan, Michael Lawo |
Intelligent Environments | 2 |
| 2012 | Creative Design for Inclusion Using Virtual User Models
Markus Modzelewski, Michael Lawo, Pierre T. Kirisci, Joshue O. Connor, Antoinette Fennell, Yehya Mohamad, Svetlana Matiouk, Markus Valle-Klann, Haluk Gökmen |
ICCHP (1) | 2 |
| 2010 | An empirical task analysis of warehouse order picking using head-mounted displaysabstractEvaluations of task guidance systems often focus on evaluations of new technologies rather than comparing the nuances of interaction across the various systems. One common domain for task guidance systems is warehouse order picking. We present a method involving an easily reproducible ecologically motivated order picking environment for quantitative user studies designed to reveal differences in interactions. Using this environment, we perform a 12 participant within-subjects experiment demonstrating the advantages of a head-mounted display based picking chart over a traditional text-based pick list, a paper-based graphical pick chart, and a mobile pick-by-voice system. The test environment proved sufficiently sensitive, showing statistically significant results along several metrics with the head-mounted display system performing the best. We also provide a detailed analysis of the strategies adopted by our participants. Kimberly Weaver, Hannes Baumann, Thad Starner, Hendrik Iben, Michael Lawo |
CHI | 5 |
| 2008 | Visual feedback and different frames of reference: the impact on gesture interaction techniques for wearable computingabstractWe present the results of an empirical study investigating the effect of visual feedback and body postures on gesture interaction techniques in a dual task setup found, for example, in wearable computing. The conducted experiment uses a novel apparatus called "Hot Wire" that allows retaining the properties of wearable computing even in laboratory environments. Visual feedback was found to impair user performance and caused users to be caught in an attention demanding closed feedback loop once presented in a head-mounted display. Even though continuous feedback was not necessary for gesture interaction, users were unable to ignore it and remain focused on the primary task. The design of an alternative gesture recognition method using a body-centric frame of reference instead of a conventional static one to improve usability, is shown to have an opposed impact both on the performance and subjective perception of users. The presence of novel devices in gesture interaction, such as data gloves, is found to be a major source of erroneous gesture recognition due to unpredictable user behavior. Our detailed result discussion provides guidelines for designing better gesture interaction. Hendrik Witt, Michael Lawo, Mikael Drugge |
Mobile HCI | 2 |
| 2007 | An industrial case study on wearable computing applicationsabstractWearable computing means a paradigm shift: instead of working at the computer users are supported by computing systems in their primary tasks. Currently wearable computing is still a technology of niches and in a laboratory stage. However, with [email protected] a project dedicated to applications was launched by the European Commission (EC IP 004216). The first 30 months of this project are over and industrial demonstrators, evaluations and results are available. In this paper we present results from industrial case studies in two of the four application domains, namely production and maintenance, with a newly designed wearable user interface. Michael Lawo, Otthein Herzog, Hendrik Witt |
Mobile HCI | 1 |