Demo Data from SIGIR 2026 / reviewers in the wild / expert
Claire Warwick
dblp:47/6059
· DBLP profile ↗
10ranked-venue papers
3as first author
0since 2021 · last 2012
0000-0002-3608-8265ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 7 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 45% Ubiquitous computing and smart environments · 23% Usability and user experience research · 20% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments
internet of things |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
Collaborative and social computing › museum experience
museum visitor engagement |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
Collaborative and social computing
public engagement |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
Usability and user experience research › usability evaluation
usability evaluation methods |
0.1 | 1 | 2011 | Evaluating the Information Behaviour methods: Formative evaluations of two methods for assessing the functionality and usability of electronic information resources · Int. J. Hum. Comput. Stud. 2011 |
Methods — techniques the papers use, named apart from their topics
formative evaluation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Experiments with the internet of things in museum space: QRatorabstractEmergent Internet of Things (IoT) based technologies offer the potential for new ways in engaging with places, spaces and objects. The use of mobile and tablet computing linked specifically to objects and memory, comment and narrative creation opens up a potentially game-changing methodology in user interaction above and beyond the traditional 'kiosk' type approach. In this position statement we detail the QRator project in the Grant Museum at University College London. The QRator project explores how handheld mobile devices and Internet enabled interactive digital labels can create new models for public engagement, personal meaning-making and the construction of narrative opportunities inside museum spaces. The project won the United Kingdom National Museum and Heritage Award for Innovation for exploring the cultural shift that is anticipated as society moves to a ubiquitous form of computing in which every device is 'on', and every device is connected in some way to the Internet. Andrew Hudson-Smith, Steven Gray 0002, Claire Ross, Ralph Barthel, Martin de Jode, Claire Warwick, Melissa Terras |
UbiComp | 6 |
| 2011 | Evaluating the Information Behaviour methods: Formative evaluations of two methods for assessing the functionality and usability of electronic information resources
Stephann Makri, Ann Blandford, Anna Louise Cox, Simon Attfield, Claire Warwick |
Int. J. Hum. Comput. Stud. | 5 |
| 2010 | Information for inspiration: Understanding architects' information seeking and use behaviors to inform designabstractAbstract Architectural design projects are heavily reliant on electronic information seeking. However, there have been few studies on how architects look for and use information on the Web. We examined the electronic information behavior of 9 postgraduate architectural design and urban design students. We observed them undertake a self‐chosen, naturalistic information task related to one of their design projects and found that although the architectural students performed many similar interactive information behaviors to academics and practitioners in other disciplines, they also performed behaviors reflective of the nature of their domain. The included exploring and encountering information (in addition to searching and browsing for it) and visualizing/appropriating information. The observations also highlighted the importance of information use behaviors (such as editing and recording) and communication behaviors (such as sharing and distributing) as well as the importance of multimedia materials, particularly images, for architectural design projects. A key overarching theme was that inspiration was found to be both an important driver for and potential outcome of information work in the architecture domain, suggesting the need to design electronic information tools for architects that encourage and foster creativity. We make suggestions for the design of such tools based on our findings. Stephann Makri, Claire Warwick |
J. Assoc. Inf. Sci. Technol. | 2 |
| 2010 | Text Editing, Print and the Digital World
Claire Warwick |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2009 | From Papyrus to Hypertext: Towards the Universal Digital Library
Claire Warwick |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2009 | Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behaviorabstractAbstract This article reports on a longitudinal study of information seeking by undergraduate information management students. It describes how they found and used information, and explores their motivation and decision making. We employed a use‐in‐context approach where students were observed conducting, and were interviewed about, information‐seeking tasks carried out during their academic work. We found that participants were reluctant to engage with a complex range of information sources, preferring to use the Internet. The main driver for progress in information seeking was the immediate demands of their work (e.g., assignments). Students used their growing expertise to justify a conservative information strategy, retaining established strategies as far as possible and completing tasks with minimum information‐seeking effort. The time cost of using library material limited the uptake of such resources. New methods for discovering and selecting information were adopted only when immediately relevant to the task at hand, and tasks were generally chosen or interpreted in ways that minimized the need to develop new strategies. Students were driven by the demands of the task to use different types of information resources, but remained reluctant to move beyond keyword searches, even when they proved ineffective. They also lacked confidence in evaluating the relative usefulness of resources. Whereas existing literature on satisficing has focused on stopping conditions, this work has highlighted a richer repertoire of satisficing behaviors. Claire Warwick, Jon Rimmer, Ann Blandford, Jeremy Gow, George Buchanan 0001 |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2008 | The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work
Ann Blandford, Anne Adams, Simon Attfield, George Buchanan 0001, Jeremy Gow, Stephann Makri, Jon Rimmer, Claire Warwick |
Inf. Process. Manag. | 8 |
| 2008 | An examination of the physical and the digital qualities of humanities research
Jon Rimmer, Claire Warwick, Ann Blandford, Jeremy Gow, George Buchanan 0001 |
Inf. Process. Manag. | 2 |
| 2007 | Creators, Composers and Consumers: Experiences of Designing a Digital Library
Ann Blandford, Jeremy Gow, George Buchanan 0001, Claire Warwick, Jon Rimmer |
INTERACT (1) | 4 |
| 2007 | A library or just another information resource? A case study of users' mental models of traditional and digital librariesabstractAbstract A user's understanding of the libraries they work in, and hence of what they can do in those libraries, is encapsulated in their “mental models” of those libraries. In this article, we present a focused case study of users' mental models of traditional and digital libraries based on observations and interviews with eight participants. It was found that a poor understanding of access restrictions led to risk‐averse behavior, whereas a poor understanding of search algorithms and relevance ranking resulted in trial‐and‐error behavior. This highlights the importance of rich feedback in helping users to construct useful mental models. Although the use of concrete analogies for digital libraries was not widespread, participants used their knowledge of Internet search engines to infer how searching might work in digital libraries. Indeed, most participants did not clearly distinguish between different kinds of digital resource, viewing the electronic library catalogue, abstracting services, digital libraries, and Internet search engines as variants on a theme. Stephann Makri, Ann Blandford, Jeremy Gow, Jon Rimmer, Claire Warwick, George Buchanan 0001 |
J. Assoc. Inf. Sci. Technol. | 5 |