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Jin Li 0068

dblp:48/1097-68 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-3097-8193ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 64% Virtual and augmented reality · 36%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › particle-based simulation
material point method
0.812024
MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Computer animation and physical simulation › fluid simulation
solid-fluid coupling
0.812024
MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › immersive interaction
physics-based interaction
0.712023
PhyVR: Physics-based Multi-material and Free-hand Interaction in VR · ISMAR 2023
Computer vision › Video understanding and tracking › spatio-temporal modeling
spatio-temporal neural networks
0.212024
MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › immersive interaction
bare-hand interaction
0.212023
PhyVR: Physics-based Multi-material and Free-hand Interaction in VR · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

material point method · 1.5iterative refinement · 1.5deep neural network · 1.5unified particle system · 0.7surface reconstruction · 0.7collision detection · 0.7
YearPublicationVenuePosition
2026 Mask-aware tri-modal learning for indoor 3D object detection
Feng Zhou 0007, Kaida Ning, JunJun Pan, Jin Li 0068, Ju Dai
Vis. Comput.5
2024 CoupNeRF: Property-aware Neural Radiance Fields for Multi-Material Coupled Scenario Reconstruction
abstract
Abstract Neural Radiance Fields (NeRFs) have achieved significant recognition for their proficiency in scene reconstruction and rendering by utilizing neural networks to depict intricate volumetric environments. Despite considerable research dedicated to reconstructing physical scenes, rare works succeed in challenging scenarios involving dynamic, multi‐material objects. To alleviate, we introduce CoupNeRF, an efficient neural network architecture that is aware of multiple material properties. This architecture combines physically grounded continuum mechanics with NeRF, facilitating the identification of motion systems across a wide range of physical coupling scenarios. We first reconstruct specific‐material of objects within 3D physical fields to learn material parameters. Then, we develop a method to model the neighbouring particles, enhancing the learning process specifically in regions where material transitions occur. The effectiveness of CoupNeRF is demonstrated through extensive experiments, showcasing its proficiency in accurately coupling and identifying the behavior of complex physical scenes that span multiple physics domains.
Jin Li 0068, Yang Gao 0032, Wenfeng Song, Yacong Li, Shuai Li 0001, Aimin Hao, Hong Qin 0001
Comput. Graph. Forum1
2024 MPMNet: A Data-Driven MPM Framework for Dynamic Fluid-Solid Interaction
abstract
High-accuracy, high-efficiency physics-based fluid-solid interaction is essential for reality modeling and computer animation in online games or real-time Virtual Reality (VR) systems. However, the large-scale simulation of incompressible fluid and its interaction with the surrounding solid environment is either time-consuming or suffering from the reduced time/space resolution due to the complicated iterative nature pertinent to numerical computations of involved Partial Differential Equations (PDEs). In recent years, we have witnessed significant growth in exploring a different, alternative data-driven approach to addressing some of the existing technical challenges in conventional model-centric graphics and animation methods. This article showcases some of our exploratory efforts in this direction. One technical concern of our research is to address the central key challenge of how to best construct the numerical solver effectively and how to best integrate spatiotemporal/dimensional neural networks with the available MPM's pressure solvers. In particular, we devise the MPMNet, a hybrid data-driven framework supporting the popular and powerful MPM, to combine the comprehensive properties of MPM in numerically handling physical behaviors ranging from fluid to deformable solids and the high efficiency of data-driven models. At the architectural level, our MPMNet comprises three primary components: A data processing module to describe the physical properties by way of the input fields; A deep neural network group to learn the spatiotemporal features; And an iterative refinement process to continue to reduce possible numerical errors. The goal of these special technical developments is to aim at involved numerical acceleration while preserving physical accuracy, realizing efficient and accurate fluid-solid interactions in a data-driven fashion. The extensive experimental results verify that our MPMNet can tremendously speed up the computation compared with the popular numerical methods as the complexity of interaction scenes increases while better retaining the numerical accuracy.
Jin Li 0068, Yang Gao 0032, Ju Dai, Shuai Li 0001, Aimin Hao, Hong Qin 0001
IEEE Trans. Vis. Comput. Graph.1
2023 PhyVR: Physics-based Multi-material and Free-hand Interaction in VR
abstract
The realistic interaction with physical phenomena is a crucial aspect of human-computer interaction (HCI) in virtual reality (VR). However, the real-time performance of physical simulation, interactive computation, and rendering is the bottleneck of physics-based VR HCI. To address these challenges, we propose a novel physics-oriented framework for multi-material objects and free-hand interaction, termed PhyVR. This framework enables users to interact with diverse virtual phenomena dynamically. At the algorithm level, we develop a unified particle system to describe both the virtual multi-materials and the user’s avatar for the efficiency issue, optimize collision detection, and accelerate the HCI algorithms with a variable fine-coarse particle sampling scheme. At the rendering level, we introduce a hybrid particle-grid anisotropic algorithm for surface reconstruction, enabling real-time and visually convincing fluid rendering. Comprehensive experiments and user studies demonstrate that our framework effectively captures various physical interaction phenomena, providing an enhanced user experience and paving the way for expanding VR-related HCI applications.
Hanchen Deng, Jin Li 0068, Yang Gao 0032, Xiaohui Liang 0001, Aimin Hao
ISMAR2
2020 Dynamic particle partitioning SPH model for high-speed fluids simulation
Yang Gao 0032, Jin Li 0068, Shuai Li 0001, Aimin Hao, Hong Qin 0001
Graph. Model.3