Demo Data from SIGIR 2026 / reviewers in the wild / expert
Vladislav Kraevoy
dblp:48/2925
· DBLP profile ↗
7ranked-venue papers
5as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 89% Rendering · 11% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape deformation
space deformation |
0.1 | 1 | 2008 | Non-homogeneous resizing of complex models · ACM Trans. Graph. 2008 |
Geometric modeling and processing › mesh processing › remeshing
compatible remeshing |
0.0 | 1 | 2004 | Cross-parameterization and compatible remeshing of 3D models · ACM Trans. Graph. 2004 |
Geometric modeling and processing › surface parameterization
cross-parameterization |
0.0 | 1 | 2004 | Cross-parameterization and compatible remeshing of 3D models · ACM Trans. Graph. 2004 |
Geometric modeling and processing
surface parameterization |
0.0 | 1 | 2003 | Matchmaker: constructing constrained texture maps · ACM Trans. Graph. 2003 |
Rendering
texture mapping |
0.0 | 1 | 2003 | Matchmaker: constructing constrained texture maps · ACM Trans. Graph. 2003 |
Geometric modeling and processing › shape deformation
shape morphing |
0.0 | 1 | 2004 | Cross-parameterization and compatible remeshing of 3D models · ACM Trans. Graph. 2004 |
Methods — techniques the papers use, named apart from their topics
vulnerability map · 0.1space deformation · 0.1protective grid · 0.1feature correspondence · 0.0constrained parameterization · 0.0triangulation matching · 0.0positional constraints · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Wrinkling Captured Garments Using Space-Time Data-Driven DeformationabstractAbstract The presence of characteristic fine folds is important for modeling realistic looking virtual garments. While recent garment capture techniques are quite successful at capturing the low‐frequency garment shape and motion over time, they often fail to capture the numerous high‐frequency folds, reducing the realism of the reconstructed space‐time models. In our work we propose a method for reintroducing fine folds into the captured models using data‐driven dynamic wrinkling. We first estimate the shape and position of folds based on the original video footage used for capture and then wrinkle the surface based on those estimates using space‐time deformation. Both steps utilize the unique geometric characteristics of garments in general, and garment folds specifically, to facilitate the modeling of believable folds. We demonstrate the effectiveness of our wrinkling method on a variety of garments that have been captured using several recent techniques. Tiberiu Popa, Derek Bradley, Vladislav Kraevoy, Hongbo Fu 0001, Alla Sheffer, Wolfgang Heidrich |
Comput. Graph. Forum | 4 |
| 2008 | Non-homogeneous resizing of complex modelsabstractResizing of 3D models can be very useful when creating new models or placing models inside different scenes. However, uniform scaling is limited in its applicability while straightforward non-uniform scaling can destroy features and lead to serious visual artifacts. Our goal is to define a method that protects model features and structures during resizing. We observe that typically, during scaling some parts of the models are more vulnerable than others, undergoing undesirable deformation. We automatically detect vulnerable regions and carry this information to a protective grid defined around the object, defining a vulnerability map. The 3D model is then resized by a space-deformation technique which scales the grid non-homogeneously while respecting this map. Using space-deformation allows processing of common models of man-made objects that consist of multiple components and contain non-manifold structures. We show that our technique resizes models while suppressing undesirable distortion, creating models that preserve the structure and features of the original ones. Vladislav Kraevoy, Alla Sheffer, Ariel Shamir, Daniel Cohen-Or |
ACM Trans. Graph. | 1 |
| 2007 | Model Composition from Interchangeable ComponentsabstractFollowing the increasing demand to make the creation and manipulation of 3D geometry simpler and more accessible, we introduce a modeling approach that allows even novice users to create sophisticated models in minutes. Our approach is based on the observation that in many modeling settings users create models which belong to a small set of model classes, such as humans or quadrupeds. The models within each class typically share a common component structure. Following this observation, we introduce a modeling system which utilizes this common component structure allowing users to create new models by shuffling interchangeable components between existing models. To enable shuffling, we develop a method for computing a compatible segmentation of input models into meaningful, interchangeable components. Using this segmentation our system lets users create new models with a few mouse clicks, in a fraction of the time required by previous composition techniques. We demonstrate that the shuffling paradigm allows for easy and fast creation of a rich geometric content. Vladislav Kraevoy, Dan Julius, Alla Sheffer |
PG | 1 |
| 2005 | Template-Based Mesh Completion
Vladislav Kraevoy, Alla Sheffer |
Symposium on Geometry Processing | 1 |
| 2005 | D-Charts: Quasi-DevelopableMesh SegmentationabstractQuasi-developable mesh segmentation is required for many applications in graphics and CAD, including texture atlas generation and the design of patterns for model fabrication from sheets of material. In this work we introduce D-Charts, a simple and robust algorithm for mesh segmentation into (nearly) developable charts. As part of our method we introduce a new metric of developability for mesh surfaces. Thanks to this metric, using our segmentation for texture atlas generation, we can bound the distortion of the atlas directly during the segmentation stage. We demonstrate that by using this bound, we generate more isometric atlases for the same number of charts compared to existing state-of-the-art techniques. Using our segmentation algorithm we also develop a technique for automatic pattern design. To demonstrate the practicality of this technique, we use the patterns produced by our algorithm to make fabric and paper copies of popular computer graphics models. Dan Julius, Vladislav Kraevoy, Alla Sheffer |
Comput. Graph. Forum | 2 |
| 2004 | Cross-parameterization and compatible remeshing of 3D modelsabstractMany geometry processing applications, such as morphing, shape blending, transfer of texture or material properties, and fitting template meshes to scan data, require a bijective mapping between two or more models. This mapping, or cross-parameterization , typically needs to preserve the shape and features of the parameterized models, mapping legs to legs, ears to ears, and so on. Most of the applications also require the models to be represented by compatible meshes, i.e. meshes with identical connectivity, based on the cross-parameterization. In this paper we introduce novel methods for shape preserving cross-parameterization and compatible remeshing. Our cross-parameterization method computes a low-distortion bijective mapping between models that satisfies user prescribed constraints. Using this mapping, the remeshing algorithm preserves the user-defined feature vertex correspondence and the shape correlation between the models. The remeshing algorithm generates output meshes with significantly fewer elements compared to previous techniques, while accurately approximating the input geometry. As demonstrated by the examples, the compatible meshes we construct are ideally suitable for morphing and other geometry processing applications. Vladislav Kraevoy, Alla Sheffer |
ACM Trans. Graph. | 1 |
| 2003 | Matchmaker: constructing constrained texture mapsabstractTexture mapping enhances the visual realism of 3D models by adding fine details. To achieve the best results, it is often necessary to force a correspondence between some of the details of the texture and the features of the model.The most common method for mapping texture onto 3D meshes is to use a planar parameterization of the mesh. This, however, does not reflect any special correspondence between the mesh geometry and the texture. The Matchmaker algorithm presented here forces user-defined feature correspondence for planar parameterization of meshes. This is achieved by adding positional constraints to the planar parameterization. Matchmaker allows users to introduce scores of constraints while maintaining a valid one-to-one mapping between the embedding and the 3D surface. Matchmaker 's constraint mechanism can be used for other applications requiring parameterization besides texture mapping, such as morphing and remeshing. Matchmaker begins with an unconstrained planar embedding of the 3D mesh generated by conventional methods. It moves the constrained vertices to the required positions by matching a triangulation of these positions to a triangulation of the planar mesh formed by paths between constrained vertices. The matching triangulations are used to generate a new parameterization that satisfies the constraints while minimizing the deviation from the original 3D geometry. Vladislav Kraevoy, Alla Sheffer, Craig Gotsman |
ACM Trans. Graph. | 1 |