Demo Data from SIGIR 2026 / reviewers in the wild / expert
Patrick-Gilles Maillot
dblp:48/3507
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computational geometry › geometric queries › geometric intersection
polygon clipping |
0.0 | 1 | 1992 | A New, Fast Method for 2D Polygon Clipping: Analysis and Software Implementation · ACM Trans. Graph. 1992 |
Methods — techniques the papers use, named apart from their topics
sutherland-hodgman algorithm · 0.0sutherland-cohen line clipping · 0.0liang-barsky algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | A New, Fast Method for 2D Polygon Clipping: Analysis and Software ImplementationabstractThis paper presents a new 2D polygon clipping method, based on an extension to the Sutherland-Cohen 2D line clipping method. After discussing three basic polygon clipping algorithms, a different approach is proposed, explaining the principles of a new algorithm and presenting it step by step. An example implementation of the algorithm is given along with some results. A comparison between the proposed method, the Liang and Barsky algorithm, and the Sutherland-Hodgman algorithm is also given, showing performances up to eight times the speed of the Sutherland-Hodgman algorithm, and up to three times the Liang and Barsky algorithm. The algorithm proposed here can use floating point or integer operations; this can be useful for fast or simple implementations. Patrick-Gilles Maillot |
ACM Trans. Graph. | 1 |