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Shirley J. Saldamarco

dblp:48/4415 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 50% Interaction techniques and input · 50%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.212015
Marioneta: Virtual puppeteer experience · VR 2015
Interaction techniques and input › post-WIMP interaction › embodied interaction
full-body interaction
0.112015
Marioneta: Virtual puppeteer experience · VR 2015
Ubiquitous computing and smart environments › public displays
museum installations
0.112015
Marioneta: Virtual puppeteer experience · VR 2015

Methods — techniques the papers use, named apart from their topics

skeletal tracking · 0.4
YearPublicationVenuePosition
2015 Marioneta: Virtual puppeteer experience
abstract
Marioneta is an installation for the Children's Museum of Pittsburgh which uses the Microsoft Kinect v2 to allow guests to embody a collection of antique puppets in a virtual environment. Final installation in the museum is shown in Fig 1. The focus is on creating an experience wherein elements in the world react to the users' actions through these puppets[1]. Puppet models in the experience are based on a collection of puppets donated to the museum by Margo Lovelace. The original puppets are carefully exhibited in a large display case on the wall in the museum. Many of the puppets in the museum's collection are antiques, fragile or valuable and not suited to hands-on play by the museum's young visitors. Marioneta uses technology to make museum puppets available for imaginative and interesting play[2]. The experience is composed of auto-rotating seasonal stages and season related interactive objects that have visual and audial feedback. Users can throw a pumpkin in fall, pick up an ice ball in winter, play with cowbells in spring, and break a lantern filled with fireflies in summer. One of the stage scenes is shown in Fig 2. Marioneta is an updated version of Virpets, which began in 2001 and remained over 10 years in the museum[3].
Hyunghwan Byun, Emily Chang, Maria Alejandra Montenegro, Alexander Moser, Christina Tarn, Shirley J. Saldamarco, Ruth Comley
VR6