Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Leslie Klein

dblp:48/7117 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Haptics and multimodal interaction · 44% Usability and user experience research · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › see-through display
augmented reality head-up display
0.112008
Perception thresholds for augmented reality navigation schemes in large distances · ISMAR 2008
Haptics and multimodal interaction
route guidance
0.112008
Perception thresholds for augmented reality navigation schemes in large distances · ISMAR 2008
Usability and user experience research › perceptual evaluation
perceptual thresholds
0.012008
Perception thresholds for augmented reality navigation schemes in large distances · ISMAR 2008

Methods — techniques the papers use, named apart from their topics

user study · 0.1
YearPublicationVenuePosition
2008 Perception thresholds for augmented reality navigation schemes in large distances
abstract
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale head-up display having a large focal depth, we tested the variants under different conditions on perception and interpretability.
Marcus Tönnis, Leslie Klein, Gudrun Klinker
ISMAR2
1973 Editorial
Sherman Karp, George G. Haroules, Leslie Klein
IEEE Trans. Commun.3