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Wen Guo 0004

dblp:49/2045-4 · DBLP profile ↗
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5ranked-venue papers
4as first author
4since 2021 · last 2023
0009-0002-0613-984XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 27% Generative modeling · 23% Video understanding and tracking · 20%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
1.022022
Multi-Person Extreme Motion Prediction · CVPR 2022
Multi-person Pose Estimation in Complex Physical Interactions · ACM Multimedia 2020
Machine learning › Generative modeling
diffusion model
0.712023
LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation · ICCV 2023
Computer animation and physical simulation › gesture generation
co-speech gesture generation
0.712023
LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation · ICCV 2023
Computer animation and physical simulation
gesture generation
0.712023
LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation · ICCV 2023
Computer vision › Video understanding and tracking
human motion prediction
0.612022
Multi-Person Extreme Motion Prediction · CVPR 2022
Robotics › Autonomous driving › trajectory prediction
multi-person motion prediction
0.612022
Multi-Person Extreme Motion Prediction · CVPR 2022
Computer vision › 3D vision › 3d human pose estimation
multi-person 3d pose estimation
0.412020
Multi-person Pose Estimation in Complex Physical Interactions · ACM Multimedia 2020
Machine learning › Generative modeling › cross-modal generation
text-conditioned generation
0.212023
LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation · ICCV 2023
Computer vision › Video understanding and tracking › motion analysis
human motion analysis
0.212022
Multi-Person Extreme Motion Prediction · CVPR 2022
Robotics › Autonomous driving › trajectory prediction
interactive trajectory prediction
0.212022
Multi-Person Extreme Motion Prediction · CVPR 2022

Methods — techniques the papers use, named apart from their topics

diffusion model · 1.3MLP · 1.3CLIP · 1.3cross interaction attention · 0.6attention mechanism · 0.6machine learning · 0.4
YearPublicationVenuePosition
2023 LivelySpeaker: Towards Semantic-Aware Co-Speech Gesture Generation
abstract
Gestures are non-verbal but important behaviors accompanying people’s speech. While previous methods are able to generate speech rhythm-synchronized gestures, the semantic context of the speech is generally lacking in the gesticulations. Although semantic gestures do not occur very regularly in human speech, they are indeed the key for the audience to understand the speech context in a more immersive environment. Hence, we introduce LivelySpeaker, a framework that realizes semantics-aware co-speech gesture generation and offers several control handles. In particular, our method decouples the task into two stages: script-based gesture generation and audio-guided rhythm refinement. Specifically, the script-based gesture generation leverages the pre-trained CLIP text embeddings as the guidance for generating gestures that are highly semantically aligned with the script. Then, we devise a simple but effective diffusion-based gesture generation backbone simply using pure MLPs, that is conditioned on only audio signals and learns to gesticulate with realistic motions. We utilize such powerful prior to rhyme the script-guided gestures with the audio signals, notably in a zero-shot setting. Our novel two-stage generation framework also enables several applications, such as changing the gesticulation style, editing the co-speech gestures via textual prompting, and controlling the semantic awareness and rhythm alignment with guided diffusion. Extensive experiments demonstrate the advantages of the proposed framework over competing methods. In addition, our core diffusion-based generative model also achieves state-of-the-art performance on two benchmarks. The code and model will be released to facilitate future research.
Yihao Zhi, Xiaodong Cun, Xuelin Chen, Xi Shen 0001, Wen Guo 0004, Shaoli Huang, Shenghua Gao
ICCV5
2023 Back to MLP: A Simple Baseline for Human Motion Prediction
abstract
This paper tackles the problem of human motion prediction, consisting in forecasting future body poses from historically observed sequences. State-of-the-art approaches provide good results, however, they rely on deep learning architectures of arbitrary complexity, such as Recurrent Neural Networks (RNN), Transformers or Graph Convolutional Networks (GCN), typically requiring multiple training stages and more than 2 million parameters. In this paper, we show that, after combining with a series of standard practices, such as applying Discrete Cosine Transform (DCT), predicting residual displacement of joints and optimizing velocity as an auxiliary loss, a light-weight network based on multi-layer perceptrons (MLPs) with only 0.14 million parameters can surpass the state-of-the-art performance. An exhaustive evaluation on the Human3.6M, AMASS, and 3DPW datasets shows that our method, named siMLpe, consistently outperforms all other approaches. We hope that our simple method could serve as a strong baseline for the community and allow re-thinking of the human motion prediction problem. The code is publicly available at https://github.com/dulucas/siMLPe.
Wen Guo 0004, Yuming Du, Xi Shen 0001, Vincent Lepetit, Xavier Alameda-Pineda, Francesc Moreno-Noguer
WACV1
2022 Multi-Person Extreme Motion Prediction
abstract
Human motion prediction aims to forecast future poses given a sequence of past 3D skeletons. While this problem has recently received increasing attention, it has mostly been tackled for single humans in isolation. In this paper, we explore this problem when dealing with humans performing collaborative tasks, we seek to predict the future motion of two interacted persons given two sequences of their past skeletons. We propose a novel cross interaction attention mechanism that exploits historical information of both persons, and learns to predict cross dependencies between the two pose sequences. Since no dataset to train such interactive situations is available, we collected ExPI (Extreme Pose Interaction) dataset, a new lab-based per-son interaction dataset of professional dancers performing Lindy-hop dancing actions, which contains 115 sequences with 30K frames annotated with 3D body poses and shapes. We thoroughly evaluate our cross interaction network on ExPI and show that both in short- and long-term predictions, it consistently outperforms state-of-the-art methods for single-person motion prediction. Our code and dataset are available at: https://team.inria.fr/robotlearn/multi-person-extreme-motionprediction/
Wen Guo 0004, Xiaoyu Bie, Xavier Alameda-Pineda, Francesc Moreno-Noguer
CVPR1
2021 PI-Net: Pose Interacting Network for Multi-Person Monocular 3D Pose Estimation
abstract
Recent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurrent architecture used to refine the pose of the person-of-interest. Evaluating such a method is challenging due to the limited availability of public annotated multi-person 3D human pose datasets. We demonstrate the effectiveness of our method in the MuPoTS dataset, setting the new state-of-the-art on it. Qualitative results on other multi-person datasets (for which 3D pose ground-truth is not available) showcase the proposed PI-Net. PI-Net is implemented in PyTorch and the code will be made available upon acceptance of the paper.
Wen Guo 0004, Enric Corona, Francesc Moreno-Noguer, Xavier Alameda-Pineda
WACV1
2020 Multi-person Pose Estimation in Complex Physical Interactions
abstract
Recent literature addressed the monocular multi-person 3D human pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and different pose instances should be considered jointly since the pose of an individual depends on the pose of his/her interactees. This work aims to develop machine learning techniques for human pose estimation of persons involved in complex interactions, using the interaction information to improve the performance.
Wen Guo 0004
ACM Multimedia1