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Hendrik Richter 0002

dblp:49/2647-2 · DBLP profile ↗
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9ranked-venue papers
4as first author
0since 2021 · last 2013
0000-0001-5417-8291ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 87% Interaction techniques and input · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile illusion
phantom sensation
0.112011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.112011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011
Interaction techniques and input
touch interaction
0.012011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

psychophysical study · 0.1actuator comparison · 0.1
YearPublicationVenuePosition
2013 Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control
Doris Hausen, Hendrik Richter 0002, Adalie Hemme, Andreas Butz
INTERACT (3)2
2013 Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages
Max-Emanuel Maurer, Alexander De Luca, Alina Hang, Doris Hausen, Fabian Hennecke, Sebastian Löhmann, Henri Palleis, Hendrik Richter 0002, Simon Stusak, Aurélien Tabard, Sarah Tausch, Emanuel von Zezschwitz, Franziska Schwamb, Heinrich Hußmann, Andreas Butz
INTERACT (4)8
2013 LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces
abstract
On interactive surfaces such as touch screens, tabletops or interactive walls, the addition of active tactile feedback has been shown to greatly improve user performance and subjective evaluation of the interaction. However, common electromechanical solutions to enable tactile stimuli on flat touch displays entail the use of costly, complex and cumbersome actuator technology. This especially holds true for solutions which try to address the full complexity of our sense of touch, i.e. our ability to experience warmth, coolness, pressure, stickiness or smoothness. In this paper, we propose the use of liquid as a medium for versatile tactile feedback.
Hendrik Richter 0002, Felix Manke, Moriel Seror
TEI1
2013 Empowering materiality: inspiring the design of tangible interactions
abstract
Tangible user interfaces utilize our ability to interact with everyday objects in order to manipulate virtual data. Designers and engineers usually follow the rule "form follows function", they support an existing interaction with a purpose-built interface. Still, we do not fully exploit the expressiveness of forms, materials and shapes of the nondigital objects we interact with. Therefore, we propose to invert the design process: we empower materiality to inspire the implementation of tangible interactions. Glass objects were chosen as an example of culturally and structurally rich objects: in a three-month workshop, these glass objects were transformed into interactive artefacts. In the paper, we present three resulting contributions: First, we describe our inverted design process as a tool for the stimulation of multidisciplinary development. Second, we derive a list of material-induced interactions. Third, we suggest form-related interactions as a means of designing future tangible interfaces.
Magdalena Schmid, Sonja Rümelin, Hendrik Richter 0002
TEI3
2012 Reproducing materials of virtual elements on touchscreens using supplemental thermal feedback
abstract
In our everyday life, the perception of thermal cues plays a crucial role for the identification and discrimination of materials. When touching an object, the change of temperature in the skin of our fingertips is characteristic for the touched material and can help to discriminate objects with the same texture or hardness. However, this useful perceptual channel is disregarded for interactive elements on standard touchscreens. In this paper, we present a study in which we compared the rate of object discrimination for stand-alone thermal stimuli as well as supplemental thermal stimuli characterizing virtual materials on a touchscreen. Our results show that five materials could be discriminated at a stable rate using either stand-alone or supplemental thermal stimuli. They suggest that thermal cues can enable material discrimination on touch surfaces, which gives way for expanded use of thermal stimuli on interactive surfaces.
Hendrik Richter 0002, Doris Hausen, Sven Osterwald, Andreas Butz
ICMI1
2011 Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations
abstract
Multi-touch screens and surfaces for manipulating digital content play a crucial role in mobile and ubiquitous computing. Augmenting these interactive surfaces with tactile feedback has been found to increase interaction speed, reduce operating errors and minimize visual and cognitive load. Communicating detailed tactile characteristics of virtual elements, however, requires complex electromechanical or electrostatic actuator setups. This increase in complexity makes tactile interfaces intricate, costly or poorly scalable. In order to provide sophisticated tactile sensations with simple actuator technology, we exploit a haptic psychophysical phenomenon called Phantom Sensation. We present a comparison of three standard tactile actuator technologies to see which one can recreate the Phantom Sensation with maximum effect. Our results show the way to a simple and scalable implementation of illusion-based tactile feedback for interactive surfaces. We explore the notion of the Phantom Sensation and its possible applications within a ubicomp scenario.
Hendrik Richter 0002, Benedikt Blaha, Alexander Wiethoff, Dominikus Baur, Andreas Butz
UbiComp1
2010 HapTouch and the 2+1 state model: potentials of haptic feedback on touch based in-vehicle information systems
abstract
Haptic feedback on touch-sensitive displays provides significant benefits in terms of reducing error rates, increasing interaction speed and minimizing visual distraction. This particularly holds true for multitasking situations such as the interaction with mobile devices or touch-based in-vehicle systems. In this paper, we explore how the interaction with tactile touchscreens can be modeled and enriched using a 2+1 state transition model. The model expands an approach presented by Buxton. We present HapTouch -- a force-sensitive touchscreen device with haptic feedback that allows the user to explore and manipulate interactive elements using the sense of touch. We describe the results of a preliminary quantitative study to investigate the effects of tactile feedback on the driver's visual attention, driving performance and operating error rate. In particular, we focus on how active tactile feedback allows the accurate interaction with small on-screen elements during driving. Our results show significantly reduced error rates and input time when haptic feedback is given.
Hendrik Richter 0002, Ronald Ecker, Christopher Deisler, Andreas Butz
AutomotiveUI1
2008 Physical handles at the interactive surface: exploring tangibility and its benefits
abstract
In this paper we investigate tangible interaction on interactive tabletops. These afford the support and integration of physical artefacts for the manipulation of digital media. To inform the design of interfaces for interactive surfaces we think it is necessary to deeply understand the benefits of employing such physical handles, i.e., the benefits of employing a third spatial dimension at the point of interaction.To this end we conducted an experimental study by designing and comparing two versions of an interactive tool on a tabletop display, one with a physical 3D handle, and one purely graphical (but direct touch enabled). Whilst hypothesizing that the 3D version would provide a number of benefits, our observations revealed that users developed diverse interaction approaches and attitudes about hybrid and direct touch interaction.
Lucia Terrenghi, David S. Kirk, Hendrik Richter 0002, Sebastian Krämer, Otmar Hilliges, Andreas Butz
AVI3
2007 Designing for collaborative creative problem solving
abstract
Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, but also suffer from a number of negative effects. Current electronic tools to support collaborative creativity overcome some of these problems, but introduce new ones, by either losing the benefits of face-to-face communication or the immediacy of simultaneous contribution. Using an interactive environment as a test bed, we are investigating how collaborative creativity can be supported electronically while maintaining face-to-face communication. What are the design-factors influencing such a system? We have designed a brainstorming application that uses an interactive table and a large wall display, and compared the results of using it to traditional paper-based brainstorming in a user study with 30 participants. From the considerations that went into the design and the observations during the study we derive a number of design guidelines for collaborative systems in interactive environments.
Otmar Hilliges, Lucia Terrenghi, Sebastian Boring, David Kim 0002, Hendrik Richter 0002, Andreas Butz
Creativity & Cognition5