Demo Data from SIGIR 2026 / reviewers in the wild / expert
Asad Ahmed
dblp:49/2697
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2 · 1 since 2021Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 33% Reinforcement learning · 33% Transfer learning and domain adaptation · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Transfer learning and domain adaptation
learning bias |
0.1 | 1 | 2011 | Learning in Repeated Games with Minimal Information: The Effects of Learning Bias · AAAI 2011 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.1 | 1 | 2011 | Learning in Repeated Games with Minimal Information: The Effects of Learning Bias · AAAI 2011 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.1 | 1 | 2011 | Learning in Repeated Games with Minimal Information: The Effects of Learning Bias · AAAI 2011 |
Methods — techniques the papers use, named apart from their topics
learning bias adaptation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Secure Smart Contracts with Isabelle/Solidity
Diego Marmsoler, Asad Ahmed, Achim D. Brucker |
SEFM | 2 |
| 2011 | Learning in Repeated Games with Minimal Information: The Effects of Learning BiasabstractAutomated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associates' actions or payoffs (i.e., minimal information). Given this reality, our goal is to create algorithms that learn effectively in repeated games played with minimal information. As in other applications of machine learning, the success of a learning algorithm in repeated games depends on its learning bias. To better understand what learning biases are most successful, we analyze the learning biases of previously published multi-agent learning (MAL) algorithms. We then describe a new algorithm that adapts a successful learning bias from the literature to minimal information environments. Finally, we compare the performance of this algorithm with ten other algorithms in repeated games played with minimal information. Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich |
AAAI | 2 |
| 2007 | WebVAT: Web Page Visualization and Analysis Tool
Yevgen Borodin, Jalal Mahmud, Asad Ahmed, I. V. Ramakrishnan |
ICWE | 3 |