Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lorenza Parisi
dblp:49/7982
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0002-1599-2458ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Interaction techniques and input · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › touch interaction
multi-user touch interaction |
0.0 | 1 | 2010 | Worlds of information: designing for engagement at a public multi-touch display · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
video ethnography · 0.1questionnaire · 0.1field trial · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Worlds of information: designing for engagement at a public multi-touch displayabstractIn designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays. Giulio Jacucci, Ann Morrison, Gabriela T. Richard, Jari Kleimola, Peter Peltonen, Lorenza Parisi, Toni Laitinen |
CHI | 6 |