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Theam Wei Yang

dblp:49/9717 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.222010
Origami recognition system using natural feature tracking · ISMAR 2010
Origami recognition system using natural feature tracking · ISMAR 2010
Virtual and augmented reality › tracking
natural feature tracking
0.222010
Origami recognition system using natural feature tracking · ISMAR 2010
Origami recognition system using natural feature tracking · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

SURF · 0.4
YearPublicationVenuePosition
2010 Origami recognition system using natural feature tracking
abstract
This paper introduces a system that can recognize different type of paper-folding by users. The system allows users to register and use their desired paper in the interaction, and detect the folding by using Speed Up Robust Feature (SURF) algorithm. The paper also describes a paper-based tower defense game which has been developed as a proof of concept of our method. This method can be considered as the initial step for seamlessly migrating meaningful traditional art of origami into the digital world as a part of the interactive media.
Kening Zhu, Owen Noel Newton Fernando, Adrian David Cheok, Mark Fiala, Theam Wei Yang
ISMAR5
2010 Origami recognition system using natural feature tracking
abstract
In this demonstration we introduce a system that allows users to register and use their desired paper for the interaction, and recognize the folding during the interaction in real time. This method can be considered as an initial step for seamlessly migrating meaningful traditional art of origami into the digital world and as part of the interactive media.
Kening Zhu, Owen Noel Newton Fernando, Theam Wei Yang, Adrian David Cheok, Mark Fiala
ISMAR3