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Alice Angus

dblp:50/4191 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 47% Collaborative and social computing · 27% User interface design and tools · 20%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction
hybrid gifting
0.412020
Designing Hybrid Gifts · ACM Trans. Comput. Hum. Interact. 2020
Design research and methods
research through design
0.412020
Designing Hybrid Gifts · ACM Trans. Comput. Hum. Interact. 2020
User interface design and tools
customization
0.312018
Customizing Hybrid Products · CHI 2018

Methods — techniques the papers use, named apart from their topics

research through design · 0.4reflection · 0.4portfolio development · 0.4
YearPublicationVenuePosition
2020 Designing Hybrid Gifts
abstract
Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of four hybrid gifting experiences: an augmented advent calendar; edible music tracks; personalized museum tours; and a narrated city walk. Our reflection addresses three concepts: hybrid wrapping where physical gifts become wrapped in digital media and vice versa; the importance of effortful interactions that are visible and pleasurable; and the need to consider social obligation, including opportunities for acknowledgement and reciprocation, dealing with embarrassment, and recognizing the distinction between giving and sharing. Our concepts provide guidance to practitioners who wish to design future gifting experiences while helping HCI researchers engage with the concept of gifting in a nuanced way.
Boriana Koleva, Jocelyn Spence, Steve Benford, Hyosun Kwon, Holger Schnädelbach, Emily-Clare Thorn, William Preston, Adrian Hazzard, Christopher Greenhalgh, Matt Adams, Ju Row Farr, Nick Tandavanitj, Alice Angus, Giles Lane
ACM Trans. Comput. Hum. Interact.13
2018 Customizing Hybrid Products
abstract
We explore how the convergence of the digital and physical into hybrid products leads to new possibilities for customization. We report on a technology probe, a hybrid advent calendar with both paper form and digital layers of content, both of which were designed to be customizable. We reveal how over two hundred active users adapted its physical and digital aspects in various ways, some anticipated and familiar, but others surprising. This leads us to contribute concepts to help understand and design for hybrid customization -- the idea of broad customization spanning physical and digital; end-to-end customization by different stakeholders along the value chain for a product; and the combination of these into customization maps.
Steve Benford, Boriana Koleva, William Preston, Alice Angus, Emily-Clare Thorn, Kevin Glover
CHI4
2009 Sensory Threads: Perceiving the Imperceptible
abstract
We perceive just a tiny proportion of the phenomena that surround us everyday. Sensory Threads is a technologically mediated collective sensing expedition which allows people to explore imperceptible phenomena in the world around them. We present a description of the technical system and reflect on our design decisions. Key questions we are concerned with centre around how to represent imperceptible phenomena in real time both inside a building, and outside, and how to engender a sense of collective engagement. We also consider the value created through the multi-disciplinary work involved in constructing such an experience.
Nick Bryan-Kinns, Demetrios Airantzis, Alice Angus, Robin Fencott, Giles Lane, Frédéric Lesage, Joe Marshall, Karen Martin, George Roussos, Jenson Taylor, Lorraine Warren, Orlagh Woods
Intelligent Environments3