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David Norton

dblp:50/543 · DBLP profile ↗
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13ranked-venue papers
11as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 5 · 4 first-authorArtificial intelligence and machine learning · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities › computational marketing
marketing analytics
0.112011
The power of analysis and data · KDD 2011

Methods — techniques the papers use, named apart from their topics

data analysis · 0.1
YearPublicationVenuePosition
2015 Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI
David Norton, Derrall Heath, Dan Ventura
ICCC1
2014 Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts
David Norton, Derrall Heath, Dan Ventura
ICCC1
2014 Conveying Semantics through Visual Metaphor
abstract
In the field of visual art, metaphor is a way to communicate meaning to the viewer. We present a computational system for communicating visual metaphor that can identify adjectives for describing an image based on a low-level visual feature representation of the image. We show that the system can use this visual-linguistic association to render source images that convey the meaning of adjectives in a way consistent with human understanding. Our conclusions are based on a detailed analysis of how the system's artifacts cluster, how these clusters correspond to the semantic relationships of adjectives as documented in WordNet, and how these clusters correspond to human opinion.
Derrall Heath, David Norton, Dan Ventura
ACM Trans. Intell. Syst. Technol.2
2013 Autonomously Communicating Conceptual Knowledge Through Visual Art
Derrall Heath, David Norton, Dan Ventura
ICCC2
2011 An artistic dialogue with the artificial
abstract
In conjunction with Brigham Young University's Visual Arts program, we conducted a study centered around a system designed to be an artificial artist, in order to synthesize the ideas of visual artists and computer scientists. Participants from both disciplines designed activities that imposed the limitations of the artificial system on their fellow participants. These activities sparked discussion and insight into the nature of the creative process and how it can be better emulated in artificial systems. We present our system and several of the activities designed around it and discuss the synergistic results.
David Norton, Derrall Heath, Dan Ventura
Creativity & Cognition1
2011 Fitness function: turning the loop inside out
abstract
The process of creating art is an optimization problem for which the objective function is probably unknown and possibly undefinable. That objective function is imposed on the artist by an environment which may be composed of any of a number of sources: peers, a jury, society, the self. This does not imply that the function is arbitrary nor that the optimization is impossible; however, it does suggest an interesting interpretation of the artist at work.
David Norton, Derrall Heath, Dan Ventura
Creativity & Cognition1
2011 Autonomously Creating Quality Images
David Norton, Derrall Heath, Dan Ventura
ICCC1
2011 The power of analysis and data
abstract
Caesars Entertainment, the largest provider of branded casino entertainment, captures a wealth of data for 40 million+ customers through its Total Rewards program. In-depth data analysis has helped Caesars weather the economic downturn by prioritizing marketing spend, expense savings targets and identifying new revenue opportunities. This talk will describe how closed-loop marketing, state-of-the-art user segmentation, and ongoing experimentation via test and control groups have enabled Caesars Entertainment to achieve all-time high customer satisfaction scores and outperform the competition in a challenging economic climate. The lessons learned are generic and apply across multiple industries. Insights will also be provided on the next wave of challenges to be answered analytically.
David Norton
KDD1
2010 Establishing Appreciation in a Creative System
David Norton, Derrall Heath, Dan Ventura
ICCC1
2010 Improving liquid state machines through iterative refinement of the reservoir
David Norton, Dan Ventura
Neurocomputing1
2009 Learning about creativity from an artificial artist
abstract
Creativity is a nebulous, albeit vital part of every society. We outline an original computer system designed to produce artefacts that are perceived as creative, to do so through arguably creative processes, and to convey intention to an audience. We show how the computer system, called DARCI (Digital ARtist Communicating Intention), can augment the study of human creativity while advancing the field of artificial intelligence. Author Keywords Artificial creativity, neuroevolution, intention, visual arts
David Norton
Creativity & Cognition1
2009 Improving the separability of a reservoir facilitates learning transfer
abstract
We use a type of reservoir computing called the liquid state machine (LSM) to explore learning transfer. The liquid state machine (LSM) is a neural network model that uses a reservoir of recurrent spiking neurons as a filter for a readout function. We develop a method of training the reservoir, or liquid, that is not driven by residual error. Instead, the liquid is evaluated based on its ability to separate different classes of input into different spatial patterns of neural activity. Using this method, we train liquids on two qualitatively different types of artificial problems. Resulting liquids are shown to substantially improve performance on either problem regardless of which problem was used to train the liquid, thus demonstrating a significant level of learning transfer.
David Norton, Dan Ventura
IJCNN1
2006 Preparing More Effective Liquid State Machines Using Hebbian Learning
abstract
In liquid state machines, separation is a critical attribute of the liquid - which is traditionally not trained. The effects of using Hebbian learning in the liquid to improve separation are investigated in this paper. When presented with random input, Hebbian learning does not dramatically change separation. However, Hebbian learning does improve separation when presented with real-world speech data.
David Norton, Dan Ventura
IJCNN1