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Ian M. Thornton

dblp:50/6074 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0001-6328-3536ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 76% Image and video processing · 24%
Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › visual encoding
color mapping
0.112010
Evaluating the impact of task demands and block resolution on the effectiveness of pixel-based visualization · IEEE Trans. Vis. Comput. Graph. 2010
Image and video processing
color space
0.112010
Evaluating the impact of task demands and block resolution on the effectiveness of pixel-based visualization · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › multivariate data visualization
pixel-based visualization
0.112010
Evaluating the impact of task demands and block resolution on the effectiveness of pixel-based visualization · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics
flow visualization
0.112006
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
video visualization
0.112006
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Usability and user experience research
task load
0.012010
Evaluating the impact of task demands and block resolution on the effectiveness of pixel-based visualization · IEEE Trans. Vis. Comput. Graph. 2010
Usability and user experience research
user study
0.012006
Visual Signatures in Video Visualization · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

user study · 0.3flow visualization · 0.1
YearPublicationVenuePosition
2010 Evaluating the impact of task demands and block resolution on the effectiveness of pixel-based visualization
abstract
Pixel-based visualization is a popular method of conveying large amounts of numerical data graphically. Application scenarios include business and finance, bioinformatics and remote sensing. In this work, we examined how the usability of such visual representations varied across different tasks and block resolutions. The main stimuli consisted of temporal pixel-based visualization with a white-red color map, simulating monthly temperature variation over a six-year period. In the first study, we included 5 separate tasks to exert different perceptual loads. We found that performance varied considerably as a function of task, ranging from 75% correct in low-load tasks to below 40% in high-load tasks. There was a small but consistent effect of resolution, with the uniform patch improving performance by around 6% relative to higher block resolution. In the second user study, we focused on a high-load task for evaluating month-to-month changes across different regions of the temperature range. We tested both CIE L*u*v* and RGB color spaces. We found that the nature of the change-evaluation errors related directly to the distance between the compared regions in the mapped color space. We were able to reduce such errors by using multiple color bands for the same data range. In a final study, we examined more fully the influence of block resolution on performance, and found block resolution had a limited impact on the effectiveness of pixel-based visualization.
Rita Borgo, Karl J. Proctor, Min Chen 0001, Heike Leitte, Tavi Murray, Ian M. Thornton
IEEE Trans. Vis. Comput. Graph.6
2006 Visual Signatures in Video Visualization
abstract
Video visualization is a computation process that extracts meaningful information from original video data sets and conveys the extracted information to users in appropriate visual representations. This paper presents a broad treatment of the subject, following a typical research pipeline involving concept formulation, system development, a path-finding user study, and a field trial with real application data. In particular, we have conducted a fundamental study on the visualization of motion events in videos. We have, for the first time, deployed flow visualization techniques in video visualization. We have compared the effectiveness of different abstract visual representations of videos. We have conducted a user study to examine whether users are able to learn to recognize visual signatures of motions, and to assist in the evaluation of different visualization techniques. We have applied our understanding and the developed techniques to a set of application video clips. Our study has demonstrated that video visualization is both technically feasible and cost-effective. It has provided the first set of evidence confirming that ordinary users can be accustomed to the visual features depicted in video visualizations, and can learn to recognize visual signatures of a variety of motion events.
Min Chen 0001, Ralf Peter Botchen, Rudy Hashim, Daniel Weiskopf, Thomas Ertl, Ian M. Thornton
IEEE Trans. Vis. Comput. Graph.6