Demo Data from SIGIR 2026 / reviewers in the wild / expert
Keiko Watanuki
dblp:50/6882
· DBLP profile ↗
7ranked-venue papers
3as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-robot interaction · 25% User interface design and tools · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › interface models
dialogue model |
0.0 | 1 | 1999 | Multimodal Agent Interface Based on Dynamical Dialogue Model · ACM Symposium on User Interface Software and Technology 1999 |
Human-robot interaction › robot communication
multimodal dialogue |
0.0 | 1 | 1999 | Multimodal Agent Interface Based on Dynamical Dialogue Model · ACM Symposium on User Interface Software and Technology 1999 |
Haptics and multimodal interaction
multimodal interaction |
0.0 | 1 | 1999 | Multimodal Agent Interface Based on Dynamical Dialogue Model · ACM Symposium on User Interface Software and Technology 1999 |
Haptics and multimodal interaction › multimodal interaction
speech and gesture interaction |
0.0 | 1 | 1999 | Multimodal Agent Interface Based on Dynamical Dialogue Model · ACM Symposium on User Interface Software and Technology 1999 |
Methods — techniques the papers use, named apart from their topics
dialogue modeling · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Multimodal corpora for human-machine interaction research
Satoshi Nakamura 0001, Keiko Watanuki, Toshiyuki Takezawa, Satoru Hayamizu |
INTERSPEECH | 2 |
| 2000 | Turn taking and multimodal information in two-people dialog
Keiko Watanuki, Susumu Seki, Hideo Miyoshi |
INTERSPEECH | 1 |
| 1999 | A multimodal database of gestures and speechabstractThis paper describes a multimodal database which consists of image data of human gestures and corresponding speech data for the research on multimodal interaction systems.The purpose of this database is to provide an underlying foundation for research and development of multimodal interactive systems.Our primary concern in selecting utterances and gestures for inclusion in the database was to ascertain the kinds of expressions and gestures that artificial systems could produce and recognize.Total 25 kinds of gestures and speech were repeated four times for the recording of each subject.The speech and gestures for a total of 48 subjects were recorded, converted into files and in the first version, the files for 12 subjects were recorded on CD-ROMs. Satoru Hayamizu, Shigeki Nagaya, Keiko Watanuki, Masayuki Nakazawa, Shuichi Nobe, Takashi Yoshimura |
EUROSPEECH | 3 |
| 1999 | Multimodal Agent Interface Based on Dynamical Dialogue ModelabstractIn this paper, we describe a multimodal interface prototype system based on Dynamical Dialogue Model. This system not only integrates information of speech and gestures, but also controls the response timing in order to realize a smooth interaction between user and computer. Our approach consists of human-human dialogue analysis, and computational modeling of dialogue. Toshiro Mukai, Susumu Seki, Masayuki Nakazawa, Keiko Watanuki, Hideo Miyoshi |
ACM Symposium on User Interface Software and Technology | 4 |
| 1997 | A Response Model for a CG Character Based on Timing of Interactions in a Multimodal Human InterfaceabstractIn this paper, we propose a response model for a multimodal human interface, by inserting listener responses particular times by detecting keywords from the user’s utterances and controlling the face direction of a humanlike Computer Graphics (CG) character according to the direction of the user’s attention which is determined by tracing user’s face. Then we integrated the response model into a prototype system, and evaluated its efficiency. Kenji Sakamoto, Haruo Hinode, Keiko Watanuki, Susumu Seki, Jiro Kiyama, Fumio Togawa |
IUI | 3 |
| 1995 | Some signals of emotional arousal: analysis of conversations using a multimodal interaction database
Keiko Watanuki, Fumio Togawa |
EUROSPEECH | 1 |
| 1994 | Analysis of multimodal interaction data in human communication
Keiko Watanuki, Kenji Sakamoto, Fumio Togawa |
ICSLP | 1 |