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Sundar Vedula

dblp:50/71 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Rendering · 82% Computer animation and physical simulation · 18%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
scene flow estimation
0.132005
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Three-Dimensional Scene Flow · ICCV 1999
Shape and Motion Carving in 6D · CVPR 2000
Computer vision › 3D vision › scene flow estimation
multi-view scene flow
0.112005
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Rendering
image-based rendering
0.112005
Image-based spatio-temporal modeling and view interpolation of dynamic events · ACM Trans. Graph. 2005
Rendering › image-based rendering
view interpolation
0.112005
Image-based spatio-temporal modeling and view interpolation of dynamic events · ACM Trans. Graph. 2005
Computer vision › 3D vision › motion estimation
optical flow
0.022005
Three-Dimensional Scene Flow · ICCV 1999
Three-Dimensional Scene Flow · IEEE Trans. Pattern Anal. Mach. Intell. 2005
Computer vision › 3D vision › structure from motion
non-rigid structure from motion
0.012000
Shape and Motion Carving in 6D · CVPR 2000
Computer animation and physical simulation
motion capture
0.012000
Shape and Motion Carving in 6D · CVPR 2000
Rendering › temporal rendering
dynamic scene rendering
0.012005
Image-based spatio-temporal modeling and view interpolation of dynamic events · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

regularization · 0.1shape and flow reconstruction · 0.1reverse mapping · 0.1ray-casting across space and time · 0.1multi-camera optical flow · 0.1hexel · 0.16d carving · 0.1smoothing · 0.0linear estimation · 0.0
YearPublicationVenuePosition
2005 Three-Dimensional Scene Flow
abstract
Just as optical flow is the two-dimensional motion of points in an image, scene flow is the three-dimensional motion of points in the world. The fundamental difficulty with optical flow is that only the normal flow can be computed directly from the image measurements, without some form of smoothing or regularization. In this paper, we begin by showing that the same fundamental limitation applies to scene flow; however, many cameras are used to image the scene. There are then two choices when computing scene flow: 1) perform the regularization in the images or 2) perform the regularization on the surface of the object in the scene. In this paper, we choose to compute scene flow using regularization in the images. We describe three algorithms, the first two for computing scene flow from optical flows and the third for constraining scene tructure from the inconsistencies in multiple optical flows.
Sundar Vedula, Simon Baker, Peter Rander, Robert T. Collins, Takeo Kanade
IEEE Trans. Pattern Anal. Mach. Intell.1
2005 Image-based spatio-temporal modeling and view interpolation of dynamic events
abstract
We present an approach for modeling and rendering a dynamic, real-world event from an arbitrary viewpoint, and at any time, using images captured from multiple video cameras. The event is modeled as a nonrigidly varying dynamic scene, captured by many images from different viewpoints, at discrete times. First, the spatio-temporal geometric properties (shape and instantaneous motion) are computed. The view synthesis problem is then solved using a reverse mapping algorithm, ray-casting across space and time, to compute a novel image from any viewpoint in the 4D space of position and time. Results are shown on real-world events captured in the CMU 3D Room, by creating synthetic renderings of the event from novel, arbitrary positions in space and time. Multiple such recreated renderings can be put together to create retimed fly-by movies of the event, with the resulting visual experience richer than that of a regular video clip, or switching between images from multiple cameras.
Sundar Vedula, Simon Baker, Takeo Kanade
ACM Trans. Graph.1
2000 Shape and Motion Carving in 6D
abstract
The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for simultaneously recovering dense scene shape and scene flow (i.e. the instantaneous 3D motion at every point in the scene). The algorithm operates by carving away hexels, or points in the 6D space of all possible shapes and flows that are inconsistent with the images captures at either time instant, or across time. The recovered shape is demonstrated to be more accurate than that recovered using images at a single time instant. Applications of the combined scene shape and flow include motion capture for animation, retiming of videos, and non-rigid motion analysis.
Sundar Vedula, Simon Baker, Steven M. Seitz, Takeo Kanade
CVPR1
1999 Three-Dimensional Scene Flow
abstract
Scene flow is the three-dimensional motion field of points in the world, just as optical flow is the two-dimensional motion field of points in an image. Any optical flow is simply the projection of the scene flow onto the image plane of a camera. We present a framework for the computation of dense, non-rigid scene flow from optical flow. Our approach leads to straightforward linear algorithms and a classification of the task into three major scenarios: complete instantaneous knowledge of the scene structure; knowledge only of correspondence information; and no knowledge of the scene structure. We also show that multiple estimates of the normal flow cannot be used to estimate dense scene flow directly without some form of smoothing or regularization.
Sundar Vedula, Simon Baker, Peter Rander, Robert T. Collins, Takeo Kanade
ICCV1