Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marisa Putnam
dblp:51/11181
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › locomotion
locomotion interface |
0.1 | 1 | 2012 | The cognitive implications of semi-natural virtual locomotion · VR 2012 |
Immersive interaction
virtual reality locomotion |
0.1 | 1 | 2012 | The cognitive implications of semi-natural virtual locomotion · VR 2012 |
Methods — techniques the papers use, named apart from their topics
spatial working memory · 0.3dual-task paradigm · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | The cognitive implications of semi-natural virtual locomotionabstractThis study incorporated a dual-task paradigm, in which participants were asked to perform basic locomotion tasks with one of three interfaces while remembering a sequence of either spatial or verbal items. Interfaces varied in similarity to natural body movements. Stopping performance was compromised when concurrently remembering a spatial, but not verbal, sequence. Also users exhibited lower performance on spatial memory tasks while using more unnatural locomotion interfaces. These results confirm that semi-natural locomotion interfaces require spatial working memory resources and thus locomotion interfaces compete with ongoing spatial tasks, as opposed to those requiring verbal resources or general attention resources. William Eric Marsh, Marisa Putnam, Jonathan W. Kelly, Veronica J. Dark, James H. Oliver |
VR | 2 |