Demo Data from SIGIR 2026 / reviewers in the wild / expert
V. Alan Norton
dblp:51/2112
· DBLP profile ↗
14ranked-venue papers
7as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 9 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
4 papers |
Parallel and multicore computing · 55% High-performance computing · 19% Interconnection networks and networks-on-chip · 16% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Computer graphics and multimedia
2 papers |
Rendering · 64% Geometric modeling and processing · 28% Image and video processing · 8% |
Topics — the 17 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing
parallel algorithms |
0.0 | 2 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 Parallelization and Performance Analysis of the Cooley-Tukey FFT Algorithm for Shared-Memory Architectures · IEEE Trans. Computers 1987 |
Collaborative and social computing
multi-user virtual environments |
0.0 | 1 | 1992 | Interactive simulation in a multi-person virtual world · CHI 1992 |
Parallel and multicore computing › parallel algorithms › sorting
parallel sorting |
0.0 | 1 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 |
Algorithms and data structures › sequence algorithms › sorting
quicksort |
0.0 | 1 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 |
Algorithms and data structures › sequence algorithms
sorting |
0.0 | 1 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 |
High-performance computing
fast fourier transform |
0.0 | 1 | 1987 | Parallelization and Performance Analysis of the Cooley-Tukey FFT Algorithm for Shared-Memory Architectures · IEEE Trans. Computers 1987 |
Interconnection networks and networks-on-chip › network contention
hot-spot contention |
0.0 | 1 | 1985 | "Hot Spot" Contention and Combining in Multistage Interconnection Networks · IEEE Trans. Computers 1985 |
High-performance computing
message aggregation |
0.0 | 1 | 1985 | "Hot Spot" Contention and Combining in Multistage Interconnection Networks · IEEE Trans. Computers 1985 |
Interconnection networks and networks-on-chip › switching network
multistage interconnection network |
0.0 | 1 | 1985 | "Hot Spot" Contention and Combining in Multistage Interconnection Networks · IEEE Trans. Computers 1985 |
Parallel and multicore computing › multiprocessor system
shared-memory multiprocessor |
0.0 | 2 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 "Hot Spot" Contention and Combining in Multistage Interconnection Networks · IEEE Trans. Computers 1985 |
Collaborative and social computing
collaborative virtual environments |
0.0 | 1 | 1992 | Interactive simulation in a multi-person virtual world · CHI 1992 |
Distributed systems › distributed system architecture
client-server systems |
0.0 | 1 | 1992 | Interactive simulation in a multi-person virtual world · CHI 1992 |
Rendering
antialiasing |
0.0 | 1 | 1982 | Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space · SIGGRAPH 1982 |
Rendering › texture mapping
texture filtering |
0.0 | 1 | 1982 | Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space · SIGGRAPH 1982 |
Parallel and multicore computing
parallel programming models |
0.0 | 1 | 1990 | Parallel Quicksort Using Fetch-and-Add · IEEE Trans. Computers 1990 |
Performance modeling and evaluation
performance prediction |
0.0 | 1 | 1987 | Parallelization and Performance Analysis of the Cooley-Tukey FFT Algorithm for Shared-Memory Architectures · IEEE Trans. Computers 1987 |
Rendering › rasterization
z-buffer rendering |
0.0 | 1 | 1982 | Generation and display of geometric fractals in 3-D · SIGGRAPH 1982 |
Methods — techniques the papers use, named apart from their topics
flexible-object simulation · 0.0dialogue management · 0.0fetch-and-add · 0.0PRAM · 0.0simulation · 0.0performance modeling · 0.0signal interpolation · 0.0boundary tracking · 0.0bandwidth limiting · 0.0array processor · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Interactive simulation in a multi-person virtual worldabstractA multi-user Virtual World has been implemented combining a flexible-object simulator with a multisensory user interface, including hand motion and gestures, speech input and output, sound output, and 3-D stereoscopic graphics with head-motion parallax. The implementation is based on a distributed client/server architecture with a centralized Dialogue Manager. The simulator is inserted into the Virtual World as a server. A discipline for writing interaction dialogues provides a clear conceptual hierarchy and the encapsulation of state. This hierarchy facilitates the creation of alternative interaction scenarios and shared multiuser environment. Christopher F. Codella, Reza Jalili, Lawrence Koved, J. Bryan Lewis, Daniel T. Ling, James S. Lipscomb, David A. Rabenhorst, Chu P. Wang, V. Alan Norton, Paula Sweeney, Greg Turk |
CHI | 9 |
| 1991 | Animation of fracture by physical modeling
V. Alan Norton, Greg Turk, Robert Bacon, John Gerth, Paula Sweeney |
Vis. Comput. | 1 |
| 1990 | Parallel Quicksort Using Fetch-and-AddabstractA parallelization of the Quicksort algorithm that is suitable for execution on a shared memory multiprocessor with an efficient implementation of the fetch-and-add operation is presented. The partitioning phase of Quicksort, which has been considered a serial bottleneck, is cooperatively executed in parallel by many processors through the use of fetch-and-add. The parallel algorithm maintains the in-place nature of Quicksort, thereby allowing internal sorting of large arrays. A class of fetch-and-add-based algorithms for dynamically scheduling processors to subproblems is presented. Adaptive scheduling algorithms in this class have low overhead and achieve effective processor load balancing. The basic algorithm is shown to execute in an average of O(log(N)) time on an N-processor PRAM (parallel random-access machine) assuming a constant-time fetch-and-add. Estimated speedups, based on simulations, are also presented for cases when the number of items to be sorted is much greater than the number of processors.> Philip Heidelberger, V. Alan Norton, John T. Robinson |
IEEE Trans. Computers | 2 |
| 1989 | Julia sets in the quaternions
V. Alan Norton |
Comput. Graph. | 1 |
| 1988 | A single-program-multiple-data computational model for EPEX/FORTRAN
Frederica Darema, David A. George, V. Alan Norton, Gregory F. Pfister |
Parallel Comput. | 3 |
| 1987 | A Speedup Analyzer for Parallel Programs
Anthony Bolmarcich, Kimming So, Frederica Darema, V. Alan Norton |
ICPP | 4 |
| 1987 | A Class of Boolean Linear Transformations for Conflict-Free Power-of-Two Stride Access
V. Alan Norton, Evelyn Melton |
ICPP | 1 |
| 1987 | Parallelization and Performance Analysis of the Cooley-Tukey FFT Algorithm for Shared-Memory ArchitecturesabstractWe present here a study of parallelization of the Cooley-Tukey radix two FFT algorithm for MIMD (nonvector) architectures. Parallel algorithms are presented for one and multidimensional Fourier transforms. From instruction traces obtained by executing Fortran kernels derived from our algorithms, we determined the precise instructions to be executed by each processor in the parallel system. We used these instruction races to predict the performance of the IBM Research Parallel Processing Prototype, RP3, as a computer of FFT's. Our performance results are depicted in graphs included in this paper. V. Alan Norton, Allan J. Silberger |
IEEE Trans. Computers | 1 |
| 1985 | A Methodology for Predicting Multiprocessor Performance
V. Alan Norton, Gregory F. Pfister |
ICPP | 1 |
| 1985 | The IBM Research Parallel Processor Prototype (RP3): Introduction and Architecture
Gregory F. Pfister, William C. Brantley, David A. George, Steve L. Harvey, Wally J. Kleinfelder, Kevin P. McAuliffe, Evelin S. Melton, V. Alan Norton, Jodi Weiss |
ICPP | 8 |
| 1985 | "Hot Spot" Contention and Combining in Multistage Interconnection Networks
Gregory F. Pfister, V. Alan Norton |
ICPP | 2 |
| 1985 | "Hot Spot" Contention and Combining in Multistage Interconnection NetworksabstractThe combining of messages within a multistage switching network has been proposed to reduce memory contention in highly parallel shared-memory multiprocessors, especially for shared lock and synchronization data. A quantitative investigation of the performance impact of such contention and the effectiveness of combining in reducing this impact is reported. The effect of a nonuniform traffic pattern consisting of a single hot spot of higher access rate superimposed on a background of uniform traffic was investigated. The potential degradation due to even moderate hot spot traffic was found to be very significant, severely degrading all memory access, not just access to shared lock locations, due to an effect the authors call tree saturation. The technique of message combining was found to be an effective means of eliminating this problem if it arises due to lock or synchronization contention. Gregory F. Pfister, V. Alan Norton |
IEEE Trans. Computers | 2 |
| 1982 | Generation and display of geometric fractals in 3-DabstractWe present some straightforward algorithms for the generation and display in 3-D of fractal shapes. These techniques are very general and particularly adapted to shapes which are much more costly to generate than to display, such as those fractal surfaces defined by iteration of algebraic transformations. In order to deal with the large space and time requirements of calculating these shapes, we introduce a boundary-tracking algorithm particularly adapted for array-processor implementation. The resulting surfaces are then shaded and displayed using z-buffer type algorithms. A new class of displayable geometric objects, with great diversity of form and texture, is introduced by these techniques. V. Alan Norton |
SIGGRAPH | 1 |
| 1982 | Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object spaceabstractAn object space method is given for interpolating between sampled and locally averaged signals, resulting in an antialiasing filter which provides a continuous transition from a sampled signal to its selectively dampened local averages. This method is applied to the three standard Euclidean dimensions and time, resulting in spatial and frame to frame coherence. The theory allows filtering of a variety of functions, including continuous and discrete representations of planar texture. V. Alan Norton, Alyn P. Rockwood, Philip T. Skolmoski |
SIGGRAPH | 1 |