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Jon H. Pittman

dblp:51/2710 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › user interface architecture
user interface management system
0.011990
VUIMS: a visual user interface management system · UIST 1990
Energy systems and smart grids › building energy
building energy simulation
0.011982
An interactive graphics environment for architectural energy simulation · SIGGRAPH 1982
User interface design and tools
graphical user interface
0.011990
VUIMS: a visual user interface management system · UIST 1990
Visualization and visual analytics › 3d visualization
architectural visualization
0.011982
An interactive graphics environment for architectural energy simulation · SIGGRAPH 1982

Methods — techniques the papers use, named apart from their topics

thermal load simulation · 0.0
YearPublicationVenuePosition
1990 VUIMS: a visual user interface management system
Jon H. Pittman, Christopher J. Kitrick
UIST1
1990 The render button: How a high-end graphics company developed a personal graphics product
abstract
Abstract The Personal Visualizer™ was developed to enable a casual user to create high‐quality rendered images. Providing sophisticated rendering techniques to casual users forced us to confront a number of issues and to undergo a shift in values. These issues are outlined, and the ways we dealt with them are discussed. Things we would do differently as a result of our development experiences are also discussed.
Jon H. Pittman
Comput. Animat. Virtual Worlds1
1982 An interactive graphics environment for architectural energy simulation
abstract
An interactive computer graphics system has been developed for the architecture profession which provides a “design environment” for the evaluation of building energy consumption. The system includes an integrated set of graphic input tools which generate the geometric and attribute data necessary for the determination of thermal load in buildings. In addition, a comprehensive set of graphical output routines has been created to allow the designer to visually interpret the results of alternative design strategies.
Jon H. Pittman, Donald P. Greenberg
SIGGRAPH1