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Nils Hasler

dblp:51/6207 · DBLP profile ↗
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10ranked-venue papers
5as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-authorArtificial intelligence and machine learning · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 76% Face, body and person analysis · 24%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.342012
Performance Capture of Interacting Characters with Handheld Kinects · ECCV (2) 2012
Multilinear pose and body shape estimation of dressed subjects from image sets · CVPR 2010
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.222012
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012
Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009
Computer vision › 3D vision › motion capture
human performance capture
0.112012
Performance Capture of Interacting Characters with Handheld Kinects · ECCV (2) 2012
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.112012
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012
Computer animation and physical simulation › motion capture
markerless motion capture
0.112011
Fast articulated motion tracking using a sums of Gaussians body model · ICCV 2011
Computer animation and physical simulation
motion capture
0.112011
Fast articulated motion tracking using a sums of Gaussians body model · ICCV 2011
Computer vision › 3D vision › human mesh recovery
human body shape estimation
0.112010
Multilinear pose and body shape estimation of dressed subjects from image sets · CVPR 2010
Computer vision › 3D vision
camera synchronization
0.112009
Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009
Computer vision › 3D vision
motion capture
0.112009
Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009
Computer vision › 3D vision
structure from motion
0.112009
Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009

Methods — techniques the papers use, named apart from their topics

sums of gaussians · 0.2differentiable similarity measure · 0.2temporally continuous functional · 0.1performance capture · 0.1model-to-image similarity · 0.1kinect depth sensing · 0.1multilinear factorization · 0.1ICP registration · 0.1feature tracking · 0.1audio-based synchronization · 0.1
YearPublicationVenuePosition
2013 Capture and Statistical Modeling of Arm-Muscle Deformations
abstract
Abstract We present a comprehensive data‐driven statistical model for skin and muscle deformation of the human shoulder‐arm complex. Skin deformations arise from complex bio‐physical effects such as non‐linear elasticity of muscles, fat, and connective tissue; and vary with physiological constitution of the subjects and external forces applied during motion. Thus, they are hard to model by direct physical simulation. Our alternative approach is based on learning deformations from multiple subjects performing different exercises under varying external forces. We capture the training data through a novel multi‐camera approach that is able to reconstruct fine‐scale muscle detail in motion. The resulting reconstructions from several people are aligned into one common shape parametrization, and learned using a semi‐parametric non‐linear method. Our learned data‐driven model is fast, compact and controllable with a small set of intuitive parameters – pose, body shape and external forces, through which a novice artist can interactively produce complex muscle deformations. Our method is able to capture and synthesize fine‐scale muscle bulge effects to a greater level of realism than achieved previously. We provide quantitative and qualitative validation of our method.
Thomas Neumann 0007, Kiran Varanasi, Nils Hasler, Markus Wacker, Marcus A. Magnor, Christian Theobalt
Comput. Graph. Forum3
2013 Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects
abstract
We present an algorithm for creating free-viewpoint video of interacting humans using three handheld Kinect cameras. Our method reconstructs deforming surface geometry and temporal varying texture of humans through estimation of human poses and camera poses for every time step of the RGBZ video. Skeletal configurations and camera poses are found by solving a joint energy minimization problem, which optimizes the alignment of RGBZ data from all cameras, as well as the alignment of human shape templates to the Kinect data. The energy function is based on a combination of geometric correspondence finding, implicit scene segmentation, and correspondence finding using image features. Finally, texture recovery is achieved through jointly optimization on spatio-temporal RGB data using matrix completion. As opposed to previous methods, our algorithm succeeds on free-viewpoint video of human actors under general uncontrolled indoor scenes with potentially dynamic background, and it succeeds even if the cameras are moving.
Genzhi Ye, Yebin Liu, Yue Deng 0001, Nils Hasler, Xiangyang Ji, Qionghai Dai, Christian Theobalt
IEEE Trans. Cybern.4
2012 Spatio-temporal motion tracking with unsynchronized cameras
abstract
We present a new spatio-temporal method for markerless motion capture. We reconstruct the pose and motion of a character from a multi-view video sequence without requiring the cameras to be synchronized and without aligning captured frames in time. By formulating the model-to-image similarity measure as a temporally continuous functional, we are also able to reconstruct motion in much higher temporal detail than was possible with previous synchronized approaches. By purposefully running cameras unsynchronized we can capture even very fast motion at speeds that off-the-shelf but high quality cameras provide.
Ahmed Elhayek, Carsten Stoll, Nils Hasler, Kwang In Kim, Hans-Peter Seidel, Christian Theobalt
CVPR3
2012 Performance Capture of Interacting Characters with Handheld Kinects
Genzhi Ye, Yebin Liu, Nils Hasler, Xiangyang Ji, Qionghai Dai, Christian Theobalt
ECCV (2)3
2011 Fast articulated motion tracking using a sums of Gaussians body model
abstract
We present an approach for modeling the human body by Sums of spatial Gaussians (SoG), allowing us to perform fast and high-quality markerless motion capture from multi-view video sequences. The SoG model is equipped with a color model to represent the shape and appearance of the human and can be reconstructed from a sparse set of images. Similar to the human body, we also represent the image domain as SoG that models color consistent image blobs. Based on the SoG models of the image and the human body, we introduce a novel continuous and differentiable model-to-image similarity measure that can be used to estimate the skeletal motion of a human at 5-15 frames per second even for many camera views. In our experiments, we show that our method, which does not rely on silhouettes or training data, offers an good balance between accuracy and computational cost.
Carsten Stoll, Nils Hasler, Juergen Gall, Hans-Peter Seidel, Christian Theobalt
ICCV2
2010 Multilinear pose and body shape estimation of dressed subjects from image sets
abstract
In this paper we propose a multilinear model of human pose and body shape which is estimated from a database of registered 3D body scans in different poses. The model is generated by factorizing the measurements into pose and shape dependent components. By combining it with an ICP based registration method, we are able to estimate pose and body shape of dressed subjects from single images. If several images of the subject are available, shape and poses can be optimized simultaneously for all input images. Additionally, while estimating pose and shape, we use the model as a virtual calibration pattern and also recover the parameters of the perspective camera model the images were created with.
Nils Hasler, Hanno Ackermann, Bodo Rosenhahn, Thorsten Thormählen, Hans-Peter Seidel
CVPR1
2010 Learning skeletons for shape and pose
abstract
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. In contrast to other methods, we are able to simultaneously take examples of different subjects into account, which improves the robustness of the estimation. It is additionally possible to generate a skeleton that primarily describes variations in body shape instead of pose. The shape skeleton can then be combined with a regular pose varying skeleton. That way pose and body shape can be controlled simultaneously but separately. As this skeleton is technically still just a skinned rigid skeleton, compatibility with major modelling packages and game engines is retained. We further present an approach for synthesizing a suitable bind shape that additionally improves the accuracy of the generated model.
Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel
SI3D1
2009 Markerless Motion Capture with unsynchronized moving cameras
abstract
In this work we present an approach for markerless motion capture (MoCap) of articulated objects, which are recorded with multiple unsynchronized moving cameras. Instead of using fixed (and expensive) hardware synchronized cameras, this approach allows us to track people with off-the-shelf handheld video cameras. To prepare a sequence for motion capture, we first reconstruct the static background and the position of each camera using Structure-from-Motion (SfM). Then the cameras are registered to each other using the reconstructed static background geometry. Camera synchronization is achieved via the audio streams recorded by the cameras in parallel. Finally, a markerless MoCap approach is applied to recover positions and joint configurations of subjects. Feature tracks and dense background geometry are further used to stabilize the MoCap. The experiments show examples with highly challenging indoor and outdoor scenes.
Nils Hasler, Bodo Rosenhahn, Thorsten Thormählen, Michael Wand 0001, Juergen Gall, Hans-Peter Seidel
CVPR1
2009 Estimating body shape of dressed humans
Nils Hasler, Carsten Stoll, Bodo Rosenhahn, Thorsten Thormählen, Hans-Peter Seidel
Comput. Graph.1
2009 A Statistical Model of Human Pose and Body Shape
abstract
Abstract Generation and animation of realistic humans is an essential part of many projects in today's media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model's ability to generate arbitrary human body shapes, it severely simplifies the generation of highly realistic character animations. A learning based approach is trained on approximately 550 full body 3D laser scans taken of 114 subjects. Scan registration is performed using a non‐rigid deformation technique. Then, a rotation invariant encoding of the acquired exemplars permits the computation of a statistical model that simultaneously encodes pose and body shape. Finally, morphing or generating meshes according to several constraints simultaneously can be achieved by training semantically meaningful regressors.
Nils Hasler, Carsten Stoll, Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
Comput. Graph. Forum1