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Patrick Lecoanet

dblp:52/1071 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 63% Interaction techniques and input · 32% Usability and user experience research · 5%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › programming environments
interface design environments
0.012004
Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004
Interaction techniques and input › input sensing
gesture recognition
0.011996
Pen Computing for Air Traffic Control · CHI 1996
User interface design and tools › user interface generation
model-based interface design
0.012004
Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004
Usability and user experience research
safety-critical interaction
0.011996
Pen Computing for Air Traffic Control · CHI 1996

Methods — techniques the papers use, named apart from their topics

model-driven architecture · 0.0SVG · 0.0prototype design · 0.0preliminary evaluation · 0.0
YearPublicationVenuePosition
2004 Revisiting visual interface programming: creating GUI tools for designers and programmers
abstract
Involving graphic designers in the large-scale development of user interfaces requires tools that provide more graphical flexibility and support efficient software processes. These requirements were analysed and used in the design of the TkZ-inc graphical library and the IntuiKit interface design environment. More flexibility is obtained through a wider palette of visual techniques and support for iterative construction of images, composition and parametric displays. More efficient processes are obtained with the use of the SVG standard to import graphics, support for linking graphics and behaviour, and a unifying model-driven architecture. We describe the corresponding features of our tools, and show their use in the development of an application for airports. Benefits include a wider access to high quality visual interfaces for specialised applications, and shorter prototyping and development cycles for multidisciplinary teams.
Stéphane Chatty, Stéphane Sire, Jean-Luc Vinot, Patrick Lecoanet, Alexandre Lemort, Christophe P. Mertz
UIST4
1996 Pen Computing for Air Traffic Control
abstract
Modernizing workstations for air traffic controllers is a challenge: designers must increase efficiency without affecting safety in any way. Air traffic control is a time-intensive and safety-critical activity, and thus interaction efficiency and low error rates are crucial. Classical interaction techniques have been used in prototype workstations, but the resulting efficiency is not always satisfactory. This leads designers to consider more advanced interaction techniques. This paper reports on the design and a preliminary evaluation of the first prototype of project IMAGINE, which represents the second generation of graphical interfaces for air traffic control. This prototype, GRIGRI, uses a high resolution touch screen and provides mark based input through the screen. The use of gestures, as well as the use of multi-modal techniques, make interaction faster, and closer to the controllers' habits. Keywords Air traffic control, gesture recognition, mark-based input, pen computing, t...
Stéphane Chatty, Patrick Lecoanet
CHI2