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Qi Zheng 0003

dblp:52/1078-3 · DBLP profile ↗
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10ranked-venue papers
6as first author
4since 2021 · last 2026
0000-0002-4351-9537ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 6 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Vision and language · 49% Video understanding and tracking · 16% Image recognition and object detection · 12%
Computer graphics and multimedia
1 paper
Image and video processing · 87% Geometric modeling and processing · 13%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
vision-and-language navigation
0.912025
ESceme: Vision-and-Language Navigation with Episodic Scene Memory · Int. J. Comput. Vis. 2025
Image and video processing
feature detection
0.612022
A Unified B-Spline Framework for Scale-Invariant Keypoint Detection · Int. J. Comput. Vis. 2022
Image and video processing › feature detection
scale-invariant feature detection
0.612022
A Unified B-Spline Framework for Scale-Invariant Keypoint Detection · Int. J. Comput. Vis. 2022
Computer vision › Video understanding and tracking
action anticipation
0.412020
Syntax-Aware Action Targeting for Video Captioning · CVPR 2020
Computer vision › Vision and language
video captioning
0.412020
Syntax-Aware Action Targeting for Video Captioning · CVPR 2020
Machine learning › Deep learning architectures and training › neural network layer design › pooling
bilinear pooling
0.312018
Hierarchical Bilinear Pooling for Fine-Grained Visual Recognition · ECCV (16) 2018
Computer vision › Image recognition and object detection › image classification
fine-grained image classification
0.312018
Hierarchical Bilinear Pooling for Fine-Grained Visual Recognition · ECCV (16) 2018
Robotics › Robot navigation and mapping
embodied navigation
0.312025
ESceme: Vision-and-Language Navigation with Episodic Scene Memory · Int. J. Comput. Vis. 2025
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
b-spline
0.212022
A Unified B-Spline Framework for Scale-Invariant Keypoint Detection · Int. J. Comput. Vis. 2022

Methods — techniques the papers use, named apart from their topics

transformer · 0.9episodic scene memory · 0.9b-spline framework · 0.6self-attention · 0.4attention mechanism · 0.4hierarchical bilinear pooling · 0.3
YearPublicationVenuePosition
2026 A dual residual transformer architecture for indoor semantic occupancy prediction
Shizhang Fang, Qi Zheng 0003
Pattern Recognit.2
2025 ESceme: Vision-and-Language Navigation with Episodic Scene Memory
abstract
Abstract Vision-and-language navigation (VLN) simulates a visual agent that follows natural-language navigation instructions in real-world scenes. Existing approaches have made enormous progress in navigation in new environments, such as beam search, pre-exploration, and dynamic or hierarchical history encoding. To balance generalization and efficiency, we resort to memorizing visited scenarios apart from the ongoing route while navigating. In this work, we introduce a mechanism of Episodic Scene memory (ESceme) for VLN that wakes an agent’s memories of past visits when it enters the current scene. The episodic scene memory allows the agent to envision a bigger picture of the next prediction. This way, the agent learns to utilize dynamically updated information instead of merely adapting to the current observations. We provide a simple yet effective implementation of ESceme by enhancing the accessible views at each location and progressively completing the memory while navigating. We verify the superiority of ESceme on short-horizon (R2R), long-horizon (R4R), and vision-and-dialog (CVDN) VLN tasks. Our ESceme also wins first place on the CVDN leaderboard. Code is available: https://github.com/qizhust/esceme .
Qi Zheng 0003, Daqing Liu, Jing Zhang 0037, Dadong Wang, Dacheng Tao
Int. J. Comput. Vis.1
2024 Bypass network for semantics driven image paragraph captioning
abstract
Image paragraph captioning aims to describe a given image with a sequence of coherent sentences. Most existing methods model the coherence through the topic transition that dynamically infers a topic vector from preceding sentences. However, these methods still suffer from immediate or delayed repetitions in generated paragraphs because (i) the entanglement of syntax and semantics distracts the topic vector from attending pertinent visual regions; (ii) there are few constraints or rewards for learning long-range transitions. In this paper, we propose a bypass network that separately models semantics and linguistic syntax of preceding sentences. Specifically, the proposed model consists of two main modules, i.e. a topic transition module and a sentence generation module. The former takes previous semantic vectors as queries and applies attention mechanism on regional features to acquire the next topic vector, which reduces immediate repetition by eliminating linguistics. The latter decodes the topic vector and the preceding syntax state to produce the following sentence. To further reduce delayed repetition in generated paragraphs, we devise a replacement-based reward for the REINFORCE training. Comprehensive experiments on the widely used benchmark demonstrate the superiority of the proposed model over the state of the art for coherence while maintaining high accuracy.
Qi Zheng 0003, Dadong Wang
Comput. Vis. Image Underst.1
2022 A Unified B-Spline Framework for Scale-Invariant Keypoint Detection
Qi Zheng 0003, Mingming Gong, Xinge You, Dacheng Tao
Int. J. Comput. Vis.1
2020 Syntax-Aware Action Targeting for Video Captioning
abstract
Existing methods on video captioning have made great efforts to identify objects/instances in videos, but few of them emphasize the prediction of action. As a result, the learned models are likely to depend heavily on the prior of training data, such as the co-occurrence of objects, which may cause an enormous divergence between the generated descriptions and the video content. In this paper, we explicitly emphasize the importance of \textit{action} by predicting visually-related syntax components including \textit{subject}, \textit{object} and \textit{predicate}. Specifically, we propose a Syntax-Aware Action Targeting (SAAT) module that firstly builds a self-attended scene representation to draw global dependence among multiple objects within a scene, and then decodes the visually-related syntax components by setting different queries. After targeting the \textit{action}, indicated by \textit{predicate}, our captioner learns an attention distribution over the \textit{predicate} and the previously predicted words to guide the generation of the next word. Comprehensive experiments on MSVD and MSR-VTT datasets demonstrate the efficacy of the proposed model.
Qi Zheng 0003, Dacheng Tao
CVPR1
2020 Coarse-to-fine salient object detection with low-rank matrix recovery
Qi Zheng 0003, Shujian Yu, Xinge You
Neurocomputing1
2018 Hierarchical Bilinear Pooling for Fine-Grained Visual Recognition
Chaojian Yu, Qi Zheng 0003, Peng Zhang 0040, Xinge You
ECCV (16)3
2018 Robust Multi-view Subspace Learning Through Structured Low-Rank Matrix Recovery
Jiamiao Xu, Xinge You, Qi Zheng 0003, Fangzhao Wang, Peng Zhang 0040
PRCV (3)3
2017 Saliency Detection by Compactness Diffusion
Qi Zheng 0003, Peng Zhang 0040, Xinge You
BMVC1
2017 Coalition Formation and Spectrum Sharing of Cooperative Spectrum Sensing Participants
abstract
In cognitive radio networks, self-interested secondary users (SUs) desire to maximize their own throughput. They compete with each other for transmit time once the absence of primary users (PUs) is detected. To satisfy the requirement of PU protection, on the other hand, they have to form some coalitions and cooperate to conduct spectrum sensing. Such dilemma of SUs between competition and cooperation motivates us to study two interesting issues: 1) how to appropriately form some coalitions for cooperative spectrum sensing (CSS) and 2) how to share transmit time among SUs. We jointly consider these two issues, and propose a noncooperative game model with 2-D strategies. The first dimension determines coalition formation, and the second indicates transmit time allocation. Considering the complexity of solving this game, we decompose the game into two more tractable ones: one deals with the formation of CSS coalitions, and the other focuses on the allocation of transmit time. We characterize the Nash equilibria (NEs) of both games, and show that the combination of these two NEs corresponds to the NE of the original game. We also develop a distributed algorithm to achieve a desirable NE of the original game. When this NE is achieved, the SUs obtain a Dhp-stable coalition structure and a fair transmit time allocation. Numerical results verify our analyses, and demonstrate the effectiveness of our algorithm.
Zhensheng Jiang, Wei Yuan 0001, Henry Leung 0001, Xinge You, Qi Zheng 0003
IEEE Trans. Cybern.5