Demo Data from SIGIR 2026 / reviewers in the wild / expert
Renjie Li 0003
dblp:52/2401-3
· DBLP profile ↗
5ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 61% Vision and language · 22% Generative modeling · 17% | |
| Computer graphics and multimedia
3 papers |
Rendering · 53% Visual content generation and editing · 20% Image and video processing · 20% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | 4K4DGen: Panoramic 4D Generation at 4K Resolution · ICLR 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | 4KAgent: Agentic Any Image to 4K Super-Resolution · NeurIPS 2025 |
Visual content generation and editing › 3d scene generation
4d scene generation |
0.9 | 1 | 2025 | 4K4DGen: Panoramic 4D Generation at 4K Resolution · ICLR 2025 |
Image and video processing › super-resolution
image super-resolution |
0.9 | 1 | 2025 | 4KAgent: Agentic Any Image to 4K Super-Resolution · NeurIPS 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3D · NeurIPS 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3D · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction
semantic 3d reconstruction |
0.8 | 1 | 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3D · NeurIPS 2024 |
Computer vision › 3D vision › neural radiance field
semantic radiance field |
0.8 | 1 | 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3D · NeurIPS 2024 |
Rendering
gaussian splatting |
0.8 | 1 | 2024 | VersatileGaussian: Real-Time Neural Rendering for Versatile Tasks Using Gaussian Splatting · ECCV (20) 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | VersatileGaussian: Real-Time Neural Rendering for Versatile Tasks Using Gaussian Splatting · ECCV (20) 2024 |
Rendering
real-time rendering |
0.8 | 1 | 2024 | VersatileGaussian: Real-Time Neural Rendering for Versatile Tasks Using Gaussian Splatting · ECCV (20) 2024 |
Computer vision › Vision and language › 3d vision and language
language-guided 3d scene understanding |
0.2 | 1 | 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3D · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
panoramic denoising · 1.7mixture of experts · 1.7dynamic panoramic lifting · 1.7diffusion model · 1.7agentic pipeline · 1.73d gaussian splatting · 1.7transformer · 0.8pixel-aligned point maps · 0.8multi-scale fusion · 0.8anisotropic gaussian · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 4K4DGen: Panoramic 4D Generation at 4K ResolutionabstractThe blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of 3D Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel Panoramic Denoiser that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose Dynamic Panoramic Lifting to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time. Project page: https://4k4dgen.github.io/. Renjie Li 0003, Panwang Pan, Bangbang Yang, Dejia Xu, Shijie Zhou 0003, Xuanyang Zhang, Achuta Kadambi, Zhangyang Wang, Zhengzhong Tu, Zhiwen Fan |
ICLR | 1 |
| 2025 | 4KAgent: Agentic Any Image to 4K Super-ResolutionabstractWe present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at $256\times 256$, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-experts policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We release all the code, models, and results at: https://4kagent.github.io. Yushen Zuo, Qi Zheng 0004, Renjie Li 0003, Jian Wang 0100, Yide Zhang, Gengchen Mai, Lihong V. Wang, James Zou 0001, Ming-Hsuan Yang 0001, Zhengzhong Tu |
NeurIPS | 5 |
| 2024 | VersatileGaussian: Real-Time Neural Rendering for Versatile Tasks Using Gaussian Splatting
Renjie Li 0003, Zhiwen Fan, Bohua Wang, Peihao Wang, Zhangyang Wang |
ECCV (20) | 1 |
| 2024 | Large Spatial Model: End-to-end Unposed Images to Semantic 3DabstractReconstructing and understanding 3D structures from a limited number of images is a classical problem in computer vision. Traditional approaches typically decompose this task into multiple subtasks, involving several stages of complex mappings between different data representations. For example, dense reconstruction using Structure-from-Motion (SfM) requires transforming images into key points, optimizing camera parameters, and estimating structures. Following this, accurate sparse reconstructions are necessary for further dense modeling, which is then input into task-specific neural networks. This multi-stage paradigm leads to significant processing times and engineering complexity.
In this work, we introduce the Large Spatial Model (LSM), which directly processes unposed RGB images into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward pass and can synthesize versatile label maps by interacting through language at novel views. Built on a general Transformer-based framework, LSM predicts global geometry via pixel-aligned point maps. To improve spatial attribute regression, we adopt local context aggregation with multi-scale fusion, enhancing the accuracy of fine local details. To address the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder parameterizes a set of semantic anisotropic Gaussians, allowing supervised end-to-end learning. Comprehensive experiments on various tasks demonstrate that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time. Zhiwen Fan, Wenyan Cong, Peihao Wang, Renjie Li 0003, Kairun Wen, Shijie Zhou 0003, Achuta Kadambi, Zhangyang Wang, Danfei Xu, Boris Ivanovic, Marco Pavone 0001 |
NeurIPS | 5 |
| 2019 | Hyperspectral imagery classification with deep metric learning
Xianghai Cao, Yiming Ge, Renjie Li 0003, Licheng Jiao |
Neurocomputing | 3 |