Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jinjing Xie
dblp:52/3474
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › 3d face modeling
3d caricature generation |
0.1 | 1 | 2009 | Interactive 3D caricature generation based on double sampling · ACM Multimedia 2009 |
Geometric modeling and processing
shape modeling |
0.1 | 1 | 2009 | Interactive 3D caricature generation based on double sampling · ACM Multimedia 2009 |
Methods — techniques the papers use, named apart from their topics
principal component analysis · 0.1locally linear embedding · 0.1kriging interpolation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Interactive 3D caricature generation based on double samplingabstractRecently, 3D caricature generation and applications have attracted wide attention from both the research community and the entertainment industry. This paper proposes a novel interactive approach for various and interesting 3D caricature generation based on double sampling. Firstly, according to user's operation, we obtain a coarse 3D caricature with local features transformation by sampling in well-built principle component analysis (PCA) subspace. Secondly, to utilize information of the 2D caricature dataset, we sample in the local linear embedding (LLE) manifold subspace. Finally, we use the learned 2D caricature information to further refine the coarse caricature by applying Kriging interpolation. The experiments show that the 3D caricature generated by our method can preserve highly artistic styles and also reflect the user's intention. Jinjing Xie, Yiqiang Chen 0001, Junfa Liu, Chunyan Miao, Xingyu Gao 0001 |
ACM Multimedia | 1 |
| 2009 | Semi-supervised Learning of Caricature Pattern from Manifold Regularization
Junfa Liu, Yiqiang Chen 0001, Jinjing Xie, Xingyu Gao 0001, Wen Gao 0001 |
MMM | 3 |
| 2009 | Semi-Supervised Learning in Reconstructed Manifold Space for 3D Caricature GenerationabstractAbstract Recently, automatic 3D caricature generation has attracted much attention from both the research community and the game industry. Machine learning has been proven effective in the automatic generation of caricatures. However, the lack of 3D caricature samples makes it challenging to train a good model. This paper addresses this problem by two steps. First, the training set is enlarged by reconstructing 3D caricatures. We reconstruct 3D caricatures based on some 2D caricature samples with a Principal Component Analysis (PCA)‐based method. Secondly, between the 2D real faces and the enlarged 3D caricatures, a regressive model is learnt by the semi‐supervised manifold regularization (MR) method. We then predict 3D caricatures for 2D real faces with the learnt model. The experiments show that our novel approach synthesizes the 3D caricature more effectively than traditional methods. Moreover, our system has been applied successfully in a massive multi‐user educational game to provide human‐like avatars. Junfa Liu, Yiqiang Chen 0001, Chunyan Miao, Jinjing Xie, Charles Ling 0001, Xingyu Gao 0001, Wen Gao 0001 |
Comput. Graph. Forum | 4 |