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Maurice Karnaugh

dblp:52/5915 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 1985
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 first-authorArtificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Operating systems · 100%
Computer networks
1 paper
Network optimization and economics · 100%
Artificial intelligence
1 paper
Knowledge representation and reasoning · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Operating systems
real-time systems
0.011984
YES/MVS: A Continuous Real Time Expert System · AAAI 1984
Knowledge, reasoning and agents › Knowledge representation and reasoning › expert systems
rule-based expert systems
0.011984
YES/MVS: A Continuous Real Time Expert System · AAAI 1984

Methods — techniques the papers use, named apart from their topics

continuous real-time monitoring · 0.0second-order greedy algorithm · 0.0greedy algorithm · 0.0
YearPublicationVenuePosition
1985 1984 - and Still Counting
Maurice Karnaugh
Comput. Networks1
1984 YES/MVS: A Continuous Real Time Expert System
James H. Griesmer, Se June Hong, Maurice Karnaugh, John K. Kastner, Marshall I. Schor, Robert L. Ennis, David A. Klein, Keith R. Milliken, Hugo M. Van Woerkom
AAAI3
1976 A New Class of Algorithms for Multipoint Network Optimization
abstract
A class of second-order greedy algorithms (SOGA) for the optimization of multipoint networks is defined that is capable of generating improved solutions to problems by an average of more than two percent, relative to the solutions generated by the Esau-Williams algorithm. These SOGA utilize repeated calls of a modified Esau-Williams procedure. They consequently take much longer to execute than does the Esau-Williams algorithm. Nevertheless, problems involving up to 400 points can be solved on a large computer, and 200-point problems can be solved on machines of intermediate size.
Maurice Karnaugh
IEEE Trans. Commun.1
1972 Issues in Computer Communications
Maurice Karnaugh
IEEE Trans. Commun.1