Demo Data from SIGIR 2026 / reviewers in the wild / expert
James H. Watt
dblp:52/6051
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Collaborative and social computing · 44% Interaction techniques and input · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › avatar
avatar realism |
0.1 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Collaborative and social computing
social presence |
0.1 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Interaction techniques and input
mobile interaction |
0.0 | 1 | 2008 | Social copresence in anonymous social interactions using a mobile video telephone · CHI 2008 |
Methods — techniques the papers use, named apart from their topics
within-subjects experiment · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Distance Education During the COVID-19 Shutdown: A Process Model of Online Learner Readiness, Experiences and Feelings of LearningabstractThe COVID-19 pandemic that forced the closure of campuses in the spring of 2020 accelerated the diffusion of distance education in Universities worldwide. The need to shift to distance education without time to prepare or train teachers or students led to what has been called a crisis learning situation in what was far from a seamless transition. This article surveyed 200 students at a large university in the United States at the end of the spring semester in 2020 about their online learner readiness including access to technological infrastructure (computers and highspeed Internet access), computer self-efficacy, computer anxiety, and how that influenced positive and negative learning experiences and feelings about distance education and learning. A four-stage Structural Equation Model shows a detailed picture of the distance education process and suggests intervention points to improve its outcomes. Results suggest that access to technological infrastructure are necessary but not sufficient for successful distance education experiences and point to the critical importance of computer self-efficacy and anxiety in predicting positive (or negative) learning experiences, which lead to increased feelings of learning and the likelihood that students will choose distance education in the future. Kristine L. Nowak, James H. Watt |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2008 | Social copresence in anonymous social interactions using a mobile video telephoneabstractIn this paper, we describe research exploring the effect of behavioral and visual realism of avatars on users' social copresence in emotionally engaged conversations conducted via a simulated mobile video telephone. We offer an elaborated definition of Social Copresence to better measure users' engagement with conversational partners in social interactions that do not involve specific tasks or concrete outcomes. We investigate ways to secure mobile telephone users' anonymity while preserving their most important nonverbal affective behaviors. Experimental results with 180 participants using different combinations of static and dynamic, high and low iconic (both video and graphically animated) avatars show increased Social Copresence with dynamic high-iconic (similar to the human communicator) avatars incorporating correct facial expressions, even when these are presented on the small screen of mobile telephones in such a way that individual identities are masked. The results point to an economical combination of behavioral and iconic realism of avatars that produces maximum emotional engagement in anonymous social interactions using mobile video telephones. Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala |
CHI | 2 |
| 2008 | Agreeable People Like Agreeable Virtual Humans
Sin-Hwa Kang, Jonathan Gratch, Ning Wang 0012, James H. Watt |
IVA | 4 |
| 1988 | Level of abstraction structured textabstractComputer users' negative reactions to printed computer documentation are attributed to the linear nature of the print medium, coupled with the varied information needs of different classes of users. A document system, called LAST (level of abstraction structured text), that meets the requirements of nonlinear traversal and automatic adjustment to users' requirements for type of information and level of detail is described. This system is a series of internally consistent text frames, organized by level of abstraction. It is shown that LAST system users made significantly fewer errors on task performance measures such as number of typing mistakes, correctly set margins and tabs, and correctly formatted text body. LAST users' subjective acceptance ratings of the documentation system were found to be higher than those given to the printed documentation.> James H. Watt |
IEEE Trans. Syst. Man Cybern. | 1 |