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Torben Sko

dblp:52/7215 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 50% Interaction techniques and input · 50%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithms and data structures › decision tree › decision tree learning
classification and regression tree
0.012013
Non-parametric decision trees and online HCI · CHI 2013

Methods — techniques the papers use, named apart from their topics

statistical learning · 0.3classification and regression trees · 0.2classification and regression tree · 0.2
YearPublicationVenuePosition
2013 Non-parametric decision trees and online HCI
abstract
This paper proposes that online HCI studies (such as web-surveys and remotely monitored usability tests) can benefit from statistical data analysis using modern statistical learning methods such as classification and regression trees (CARTs). Applying CARTs to the often large amount of data yielded by online studies can easily provide clarity concerning the most important effects underlying experimental data in situations where myriad possible factors are under consideration. The feedback provided by such an analysis can also provide valuable reflection on the experimental methodology. We discuss these matters with reference to a study of 1300 participants in a structured experiment concerned with head-interaction techniques for first-person-shooter games.
Torben Sko, Henry J. Gardner, Michael A. Martin
CHI1
2013 Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting
Torben Sko, Henry J. Gardner, Michael A. Martin
INTERACT (4)1
2009 Head Tracking in First-Person Games: Interaction Using a Web-Camera
Torben Sko, Henry J. Gardner
INTERACT (1)1