Demo Data from SIGIR 2026 / reviewers in the wild / expert
Torben Sko
dblp:52/7215
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 50% Interaction techniques and input · 50% | |
| Theoretical computer science
1 paper |
Algorithms and data structures · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithms and data structures › decision tree › decision tree learning
classification and regression tree |
0.0 | 1 | 2013 | Non-parametric decision trees and online HCI · CHI 2013 |
Methods — techniques the papers use, named apart from their topics
statistical learning · 0.3classification and regression trees · 0.2classification and regression tree · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Non-parametric decision trees and online HCIabstractThis paper proposes that online HCI studies (such as web-surveys and remotely monitored usability tests) can benefit from statistical data analysis using modern statistical learning methods such as classification and regression trees (CARTs). Applying CARTs to the often large amount of data yielded by online studies can easily provide clarity concerning the most important effects underlying experimental data in situations where myriad possible factors are under consideration. The feedback provided by such an analysis can also provide valuable reflection on the experimental methodology. We discuss these matters with reference to a study of 1300 participants in a structured experiment concerned with head-interaction techniques for first-person-shooter games. Torben Sko, Henry J. Gardner, Michael A. Martin |
CHI | 1 |
| 2013 | Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting
Torben Sko, Henry J. Gardner, Michael A. Martin |
INTERACT (4) | 1 |
| 2009 | Head Tracking in First-Person Games: Interaction Using a Web-Camera
Torben Sko, Henry J. Gardner |
INTERACT (1) | 1 |