Demo Data from SIGIR 2026 / reviewers in the wild / expert
Giles Lane
dblp:53/2494
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-5222-4469ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 50% Collaborative and social computing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction
hybrid gifting |
0.4 | 1 | 2020 | Designing Hybrid Gifts · ACM Trans. Comput. Hum. Interact. 2020 |
Design research and methods
research through design |
0.4 | 1 | 2020 | Designing Hybrid Gifts · ACM Trans. Comput. Hum. Interact. 2020 |
Methods — techniques the papers use, named apart from their topics
research through design · 0.4reflection · 0.4portfolio development · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Designing Hybrid GiftsabstractHybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of four hybrid gifting experiences: an augmented advent calendar; edible music tracks; personalized museum tours; and a narrated city walk. Our reflection addresses three concepts: hybrid wrapping where physical gifts become wrapped in digital media and vice versa; the importance of effortful interactions that are visible and pleasurable; and the need to consider social obligation, including opportunities for acknowledgement and reciprocation, dealing with embarrassment, and recognizing the distinction between giving and sharing. Our concepts provide guidance to practitioners who wish to design future gifting experiences while helping HCI researchers engage with the concept of gifting in a nuanced way. Boriana Koleva, Jocelyn Spence, Steve Benford, Hyosun Kwon, Holger Schnädelbach, Emily-Clare Thorn, William Preston, Adrian Hazzard, Christopher Greenhalgh, Matt Adams, Ju Row Farr, Nick Tandavanitj, Alice Angus, Giles Lane |
ACM Trans. Comput. Hum. Interact. | 14 |
| 2009 | Sensory Threads: Perceiving the ImperceptibleabstractWe perceive just a tiny proportion of the phenomena that surround us everyday. Sensory Threads is a technologically mediated collective sensing expedition which allows people to explore imperceptible phenomena in the world around them. We present a description of the technical system and reflect on our design decisions. Key questions we are concerned with centre around how to represent imperceptible phenomena in real time both inside a building, and outside, and how to engender a sense of collective engagement. We also consider the value created through the multi-disciplinary work involved in constructing such an experience. Nick Bryan-Kinns, Demetrios Airantzis, Alice Angus, Robin Fencott, Giles Lane, Frédéric Lesage, Joe Marshall, Karen Martin, George Roussos, Jenson Taylor, Lorraine Warren, Orlagh Woods |
Intelligent Environments | 5 |
| 2003 | Urban Tapestries: Wireless networking, public authoring and social knowledge
Giles Lane |
Pers. Ubiquitous Comput. | 1 |