Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hans J. W. Spoelder
dblp:53/5319
· DBLP profile ↗
8ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 4Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 88% Visualization and visual analytics · 12% | |
| Artificial intelligence
1 paper |
Multi-agent systems · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 84% Distributed systems · 16% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
agent-based simulation |
0.0 | 1 | 2000 | Man Multi-agent Interaction in VR: A Case Study with RoboCup · VR 2000 |
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction |
0.0 | 1 | 2000 | Man Multi-agent Interaction in VR: A Case Study with RoboCup · VR 2000 |
Virtual and augmented reality › immersive interaction
collaborative virtual environments |
0.0 | 1 | 2000 | Man Multi-agent Interaction in VR: A Case Study with RoboCup · VR 2000 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2000 | Man Multi-agent Interaction in VR: A Case Study with RoboCup · VR 2000 |
High-performance computing
computational steering |
0.0 | 1 | 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments · HPDC 2000 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.0 | 1 | 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments · HPDC 2000 |
Virtual and augmented reality
virtual environment |
0.0 | 1 | 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments · HPDC 2000 |
High-performance computing › scientific computing systems
molecular dynamics simulation |
0.0 | 1 | 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments · HPDC 2000 |
High-performance computing
scientific computing systems |
0.0 | 1 | 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality Environments · HPDC 2000 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.13d visualization · 0.1communication layer generation · 0.1CAVERN-Soft · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Griz: experience with remote visualization over an optical grid
Luc Renambot, Tom van der Schaaf, Henri E. Bal, Desmond Germans, Hans J. W. Spoelder |
Future Gener. Comput. Syst. | 5 |
| 2002 | The Polder Computing Environment: a system for interactive distributed simulationabstractAbstract The paper provides an overview of an experimental, Grid‐like computing environment, Polder, and its components. Polder offers high‐performance computing and interactive simulation facilities to computational science. It was successfully implemented on a wide‐area cluster system, the Distributed ASCI Supercomputer. An important issue is an efficient management of resources, in particular multi‐level scheduling and migration of tasks that use PVM or sockets. The system can be applied to interactive simulation, where a cluster is used for high‐performance computations, while a dedicated immersive interactive environment (CAVE) offers visualization and user interaction. Design considerations for the construction of dynamic exploration environments using such a system are discussed, in particular the use of intelligent agents for coordination. A case study of simulatedabdominal vascular reconstruction is subsequently presented: the results of computed tomography or magnetic resonance imaging of a patient are displayed in CAVE, and a surgeon can evaluate the possible treatments by performing the surgeries virtually and analysing the resulting blood flow which is simulated using the lattice‐Boltzmann method. Copyright © 2002 John Wiley & Sons, Ltd. Kamil Iskra, Robert G. Belleman, G. Dick van Albada, J. Santoso, Peter M. A. Sloot, Henri E. Bal, Hans J. W. Spoelder, Marian Bubak |
Concurr. Comput. Pract. Exp. | 7 |
| 2001 | Visualization of time-dependent data with feature tracking and event detection
Freek Reinders, Frits H. Post, Hans J. W. Spoelder |
Vis. Comput. | 3 |
| 2000 | CAVEStudy: An Infrastructure for Computational Steering in Virtual Reality EnvironmentsabstractWe present the CAVEStudy system that enables scientists to interactively steer a simulation from a virtual reality (VR) environment. No modification to the source code is necessary. CAVEStudy allows interactive and immersive analysis of a simulation running on a remote computer. Using a high-level description of the simulation, the system generates the communication layer (based on CAVERN-Soft) needed to control the execution and to gather data at runtime. We describe three case-studies implemented with CAVEStudy: soccer simulation, diode laser simulation and molecular dynamics. Luc Renambot, Henri E. Bal, Desmond Germans, Hans J. W. Spoelder |
HPDC | 4 |
| 2000 | Man Multi-agent Interaction in VR: A Case Study with RoboCupabstractWe discuss the use of virtual reality (VR) techniques for interaction between humans and a multi-agent system in the context of RoboCup. The goal of RoboCup is to let teams of cooperating autonomous agents play a soccer match, using either robots or simulated players. We use RoboCup to study distributed collaborative applications, which allow multiple users at different geographic locations to cooperate, by interacting in real time through a shared simulation program. Our objective is to construct a VR environment in which humans at different locations can play along with a running RoboCup simulation in a natural way. The simulation system consists of the Soccer Server and a set of processes modeling the players. The server keeps track of the state of the game: provides the players with information on the game, and enforces the rules. The players request state information and autonomously calculate a behavior, sending the server commands that consist of accelerations, turns and kicks. The server discretizes time into slots, only one command is executed per time slot. We have developed a 3D visualization system that allows a user in a CAVE to interact with the soccer simulation software. Hans J. W. Spoelder, Luc Renambot, Desmond Germans, Henri E. Bal, Frans C. A. Groen |
VR | 1 |
| 1998 | Visualization in corneal topographyabstractThe anterior surface of the eye ('cornea') is extremely important for good sight. Instruments measuring corneal shape conventionally visualize the surface characteristics by mapping the instantaneous radius of curvature onto a rainbow colour scale. This technique is known to have important drawbacks. Firstly, not corneal shape itself is visualized, but rather second order surface properties. Secondly, the type of colouring produces well documented artifacts. We discuss visualization techniques for a more direct representation of the data. In a three part display, shape deviations are presented as a height surface in one window, height lines superimposed over the input image in another, and a colour mapped representation of the mean normal radius of curvature in a third. With the aid of some typical examples, it is shown that these visualizations are easy to interpret by the physician and overcome the limitations of the conventional techniques. Frans Vos, Hans J. W. Spoelder |
IEEE Visualization | 2 |
| 1998 | Parallel simulation of ion recombination in nonpolar liquids
Frank J. Seinstra, Henri E. Bal, Hans J. W. Spoelder |
Future Gener. Comput. Syst. | 3 |
| 1996 | Interactive Exploration and Modeling of Large Data Sets: A Case Study with Venus Light Scattering DataabstractWe present a system where visualization and the control of the simulation are integrated to facilitate interactive exploration and modeling of large data sets. The system was developed to estimate properties of the atmosphere of Venus from comparison between measured and simulated data. Reuse of results, distributed computing, and multiple views on the data were the major ingredients to create an effective environment. Jarke J. van Wijk, Hans J. W. Spoelder, Willem-Jan Knibbe, Kamran Eftekhari Shahroudi |
IEEE Visualization | 2 |