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Randall Smith

dblp:53/6174 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual reality
industrial VR application
0.012003
VR in Industry: Where It Succeeds, Fails, and Needs Improvement · VR 2003
YearPublicationVenuePosition
2003 VR in Industry: Where It Succeeds, Fails, and Needs Improvement
abstract
One way of measuring of the success of a technology is the degree to which it has foundacceptance in real world companies. These companies will only adopt and continue to use newtechnology if it lets them solve real world problems more effectively than alternative methodsand techniques. Critical to this success is the way in which the technology is developed andapplied to solve business problems.This panel will highlight four successful applications - manufacturing (GM), entertainment(Disney), prospecting and extraction (Shell, BP), and defense (AIS). In each of these areas, VRhas become an established technology that has been used over a long period of time to addresstheir problems.The panelists will begin by briefly describing the way in which VR is used in theirrespective industries. They will then discuss the advantages and shortcomings of current VRsystems. They will conclude by identifying the critical research advances needed if VR is to findwider application in their industries.
Randall Smith, Geoff Dorn, Rob Leslie, Joe Garlington, Paul T. Barham
VR1
1986 Estimating uncertain spatial relationships in robotics
Randall Smith, Matthew Self, Peter C. Cheeseman
UAI1