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Xiangping Kang

dblp:54/10032 · DBLP profile ↗
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12ranked-venue papers
11as first author
5since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 7 first-author · 2 since 2021Databases, data management, data science and information retrieval · 5 · 4 first-author · 3 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Network and information security
3 papers
Privacy and data protection · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 50% Spatial and temporal data management · 50%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
federated learning
1.422024
FedTA: Federated Worthy Task Assignment for Crowd Workers · IEEE Trans. Dependable Secur. Comput. 2024
Incentive-Boosted Federated Crowdsourcing · AAAI 2023
Privacy and data protection › privacy-preserving computation
privacy-preserving crowdsourcing
1.022024
FedTA: Federated Worthy Task Assignment for Crowd Workers · IEEE Trans. Dependable Secur. Comput. 2024
Incentive-Boosted Federated Crowdsourcing · AAAI 2023
Machine learning › Efficient and distributed learning › federated learning
data heterogeneity
0.812024
FedTA: Federated Worthy Task Assignment for Crowd Workers · IEEE Trans. Dependable Secur. Comput. 2024
Distributed systems
distributed coordination
0.812024
Semi-Asynchronous Online Federated Crowdsourcing · ICDE 2024
Distributed systems › distributed machine learning
federated learning
0.812024
Semi-Asynchronous Online Federated Crowdsourcing · ICDE 2024
Machine learning › Efficient and distributed learning › federated learning
incentive mechanism
0.712023
Incentive-Boosted Federated Crowdsourcing · AAAI 2023
Algorithmic game theory and mechanism design › mechanism design
incentive mechanism design
0.712023
Incentive-Boosted Federated Crowdsourcing · AAAI 2023
Algorithmic game theory and mechanism design
stackelberg game
0.712023
Incentive-Boosted Federated Crowdsourcing · AAAI 2023
Data mining
crowdsourcing
0.512021
Crowdsourcing with Self-paced Workers · ICDM 2021
Spatial and temporal data management › spatial crowdsourcing
task assignment
0.512021
Crowdsourcing with Self-paced Workers · ICDM 2021
Privacy and data protection › differential privacy
local data privacy
0.212024
Semi-Asynchronous Online Federated Crowdsourcing · ICDE 2024
Privacy and data protection
privacy-preserving data analysis
0.212024
Semi-Asynchronous Online Federated Crowdsourcing · ICDE 2024
Empirical software engineering › crowdsourcing
crowdsourcing platform
0.212024
FedTA: Federated Worthy Task Assignment for Crowd Workers · IEEE Trans. Dependable Secur. Comput. 2024

Methods — techniques the papers use, named apart from their topics

semantic similarity · 2.3federated learning · 2.3feature similarity · 2.3annotation quality estimation · 2.3stackelberg game · 2.0nash equilibrium · 2.0weighted aggregation · 1.5task assignment · 1.5staleness-aware grouping · 1.5adaptive learning step size · 1.5self-paced learning · 0.5benefit maximization · 0.5
YearPublicationVenuePosition
2024 Semi-Asynchronous Online Federated Crowdsourcing
abstract
Crowdsourcing is a promising human-in-the-loop paradigm for processing computer hard tasks by harnessing crowd intelligence. However, canonical crowdsourcing systems mostly need to aggregate/transmit worker data and may lead to privacy-leakage. To tackle this problem, we propose a novel approach, called FedCS (Federated CrowdSourcing), to achieve privacy protection while ensuring quality. FedCS aggregates model parameters from clients to build a shared server model while keeping the training data locally on worker devices to protect data privacy. To mitigate the staleness of stragglers and boost efficiency, we introduce a semi-asynchronous federated crowdsourcing mechanism, where the parameter server performs global aggregation periodically. Moreover, due to the different frequencies of workers participating in asynchronous update, FedCS uses a staleness-aware grouping and weighted aggregation heuristic to balance the training process. To speed up the convergence rate and improve the training accuracy, FedCS deploys adaptive learning step size for worker devices by their participation frequency. We further present a task assignment algorithm to help workers choose worthy and suitable tasks for annotations and to save the budget. Extensive experiments on benchmark datasets and a real-world crowdsourcing project show that FedCS can complete secure crowdsourcing projects with high quality and low budget.
Xiangping Kang, Guoxian Yu, Qingzhong Li, Jun Wang 0035, Hui Li 0048, Carlotta Domeniconi
ICDE1
2024 FedTA: Federated Worthy Task Assignment for Crowd Workers
abstract
Crowdsourcing is a promising computing paradigm for processing computer-hard tasks by harnessing human intelligence. How to protect online workers' privacy is a hindrance for deploying crowdsourcing in the real world. Attempts have been made to address this issue by injecting noise or encrypting sensitive data, which cause quality loss and/or heavy computation and communication load. In this paper, we propose an approach, called FedTA (Federated Worthy Task Assignment for Crowd Workers), to protect a crowd worker's private data while ensuring quality. FedTA trains a client model based on the private data and annotations owned by a worker and uploads client models to aggregate the server model, without leaking the privacy of task data. To account for the varying task distributions (i.e., non-i.i.d.) and error-prone annotations of tasks, it leverages the feature similarity and semantic similarity separately derived from client and server models on local tasks, to quantify the quality of annotations and clients. Based on those, it further introduces a task assignment strategy to notify the clients which tasks are worthy and suitable for annotations. This strategy can incrementally improve the performance of client and server models. At the same time, it disregards the unworthy tasks to save the budget and to avoid their negative impact. Experimental results show that FedTA can complete secure crowdsourcing projects with high quality and low budget.
Xiangping Kang, Guoxian Yu, Lanju Kong, Carlotta Domeniconi, Xiangliang Zhang 0001, Qingzhong Li
IEEE Trans. Dependable Secur. Comput.1
2023 Incentive-Boosted Federated Crowdsourcing
abstract
Crowdsourcing is a favorable computing paradigm for processing computer-hard tasks by harnessing human intelligence. However, generic crowdsourcing systems may lead to privacy-leakage through the sharing of worker data. To tackle this problem, we propose a novel approach, called iFedCrowd (incentive-boosted Federated Crowdsourcing), to manage the privacy and quality of crowdsourcing projects. iFedCrowd allows participants to locally process sensitive data and only upload encrypted training models, and then aggregates the model parameters to build a shared server model to protect data privacy. To motivate workers to build a high-quality global model in an efficacy way, we introduce an incentive mechanism that encourages workers to constantly collect fresh data to train accurate client models and boosts the global model training. We model the incentive-based interaction between the crowdsourcing platform and participating workers as a Stackelberg game, in which each side maximizes its own profit. We derive the Nash Equilibrium of the game to find the optimal solutions for the two sides. Experimental results confirm that iFedCrowd can complete secure crowdsourcing projects with high quality and efficiency.
Xiangping Kang, Guoxian Yu, Jun Wang 0035, Wei Guo 0017, Carlotta Domeniconi, Jinglin Zhang 0001
AAAI1
2022 Self-paced annotations of crowd workers
Xiangping Kang, Guoxian Yu, Carlotta Domeniconi, Jun Wang 0035, Wei Guo 0017, Yazhou Ren 0001, Xiayan Zhang, Li-Zhen Cui 0001
Knowl. Inf. Syst.1
2021 Crowdsourcing with Self-paced Workers
abstract
Crowdsourcing is a popular and relatively economic way to harness human intelligence to process computer-hard tasks. Due to diverse factors (i.e., task difficulty, worker capability, and incentives), the collected answers from various crowd workers are of different quality. Many approaches have been proposed to manage high quality answers and to reduce the budget by modelling tasks, workers, or both. However, most of the existing approaches implicitly assume that the capability of workers is fixed during the crowdsourcing process. But in practice, such capability can be improved by gradually completing easy to hard tasks, alike human beings’ intrinsic self-paced learning ability. In this paper, we investigate crowdsourcing with self-paced workers, whose capability can be gradually boosted as he/she scrutinises and completes easy to hard tasks. Our proposed SPCrowd (Self-Paced Crowd worker) first asks workers to complete a set of golden tasks with known annotations; provides feedback to assist workers with capturing the raw modes of tasks and to spark the self-paced learning, which in turn facilitates the estimation of workers’ quality and tasks’ difficulty. It then introduces a task difficulty model to quantify the difficulty of tasks and rank them from easy to hard, and a benefit maximization criterion for task assignment, which can dynamically monitor the quality of self-paced workers and assign the sorted tasks to capable workers. In this way, a worker can successfully complete hard tasks after he/she completes easier and related tasks. Experimental results on semi-simulated and real crowdsourcing projects show that SPCrowd can better control the quality and save the budget compared to competitive baselines.
Xiangping Kang, Guoxian Yu, Carlotta Domeniconi, Jun Wang 0035, Wei Guo 0017, Yazhou Ren 0001, Li-Zhen Cui 0001
ICDM1
2020 A comparative study of decision implication, concept rule and granular rule
Shaoxia Zhang, Deyu Li 0001, Yanhui Zhai, Xiangping Kang
Inf. Sci.4
2016 A variable precision rough set model based on the granularity of tolerance relation
Xiangping Kang, Duoqian Miao 0001
Knowl. Based Syst.1
2016 A study on information granularity in formal concept analysis based on concept-bases
Xiangping Kang, Duoqian Miao 0001
Knowl. Based Syst.1
2013 Rough set model based on formal concept analysis
Xiangping Kang, Deyu Li 0001, Suge Wang, Kaishe Qu
Inf. Sci.1
2012 Formal concept analysis based on fuzzy granularity base for different granulations
Xiangping Kang, Deyu Li 0001, Suge Wang, Kaishe Qu
Fuzzy Sets Syst.1
2012 Research on domain ontology in different granulations based on concept lattice
Xiangping Kang, Deyu Li 0001, Suge Wang
Knowl. Based Syst.1
2011 A multi-instance ensemble learning model based on concept lattice
Xiangping Kang, Deyu Li 0001, Suge Wang
Knowl. Based Syst.1