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Valeriy Bulitko

dblp:54/6086 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Multi-agent systems · 50%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005
Knowledge, reasoning and agents › Multi-agent systems › imperfect information games
poker
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005
Algorithmic game theory and mechanism design › learning in games
opponent exploitation
0.112005
Effective Short-Term Opponent Exploitation in Simplified Poker · AAAI 2005

Methods — techniques the papers use, named apart from their topics

game theory · 0.1
YearPublicationVenuePosition
2005 Effective Short-Term Opponent Exploitation in Simplified Poker
Bret Hoehn, Finnegan Southey, Robert C. Holte, Valeriy Bulitko
AAAI4