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J. H. van Hateren

dblp:54/7928 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2008
0000-0002-4235-4734ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 50% Computational photography and imaging · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › video compression
high dynamic range video coding
0.112006
Encoding of high dynamic range video with a model of human cones · ACM Trans. Graph. 2006
Computational photography and imaging
tone mapping
0.112006
Encoding of high dynamic range video with a model of human cones · ACM Trans. Graph. 2006

Methods — techniques the papers use, named apart from their topics

range compression · 0.1luminance-dependent noise suppression · 0.1human cone model · 0.1
YearPublicationVenuePosition
2008 Fast Recursive Filters for Simulating Nonlinear Dynamic Systems
abstract
A fast and accurate computational scheme for simulating nonlinear dynamic systems is presented. The scheme assumes that the system can be represented by a combination of components of only two different types: first-order low-pass filters and static nonlinearities. The parameters of these filters and nonlinearities may depend on system variables, and the topology of the system may be complex, including feedback. Several examples taken from neuroscience are given: phototransduction, photopigment bleaching, and spike generation according to the Hodgkin-Huxley equations. The scheme uses two slightly different forms of autoregressive filters, with an implicit delay of zero for feedforward control and an implicit delay of half a sample distance for feedback control. On a fairly complex model of the macaque retinal horizontal cell, it computes, for a given level of accuracy, one to two orders of magnitude faster than the fourth-order Runge-Kutta. The computational scheme has minimal memory requirements and is also suited for computation on a stream processor, such as a graphical processing unit.
J. H. van Hateren
Neural Comput.1
2007 Dynamics of Nonlinear Feedback Control
abstract
Feedback control in neural systems is ubiquitous. Here we study the mathematics of nonlinear feedback control. We compare models in which the input is multiplied by a dynamic gain (multiplicative control) with models in which the input is divided by a dynamic attenuation (divisive control). The gain signal (resp. the attenuation signal) is obtained through a concatenation of an instantaneous nonlinearity and a linear low-pass filter operating on the output of the feedback loop. For input steps, the dynamics of gain and attenuation can be very different, depending on the mathematical form of the nonlinearity and the ordering of the nonlinearity and the filtering in the feedback loop. Further, the dynamics of feedback control can be strongly asymmetrical for increment versus decrement steps of the input. Nevertheless, for each of the models studied, the nonlinearity in the feedback loop can be chosen such that immediately after an input step, the dynamics of feedback control is symmetric with respect to increments versus decrements. Finally, we study the dynamics of the output of the control loops and find conditions under which overshoots and undershoots of the output relative to the steady-state output occur when the models are stimulated with low-pass filtered steps. For small steps at the input, overshoots and undershoots of the output do not occur when the filtering in the control path is faster than the low-pass filtering at the input. For large steps at the input, however, results depend on the model, and for some of the models, multiple overshoots and undershoots can occur even with a fast control path.
Herman P. Snippe, J. H. van Hateren
Neural Comput.2
2006 Encoding of high dynamic range video with a model of human cones
abstract
A recently developed quantitative model describing the dynamical response characteristics of primate cones is used for rendering high dynamic range (HDR) video. The model provides range compression, as well as luminance-dependent noise suppression. The steady-state (static) version of the model provides a global tone mapping algorithm for rendering HDR images. Both the static and dynamic cone models can be inverted, enabling expansion of the HDR images and video that were compressed with the cone model.
J. H. van Hateren
ACM Trans. Graph.1