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Yanshun Zhang

dblp:55/10146 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2022
0000-0001-9302-7883ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 73% Virtual and augmented reality · 14% Geometric modeling and processing · 13%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › temporal rendering
dynamic scene rendering
0.612022
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time · CVPR 2022
Rendering › neural radiance fields
neural radiance field rendering
0.612022
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time · CVPR 2022
Rendering
real-time rendering
0.612022
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time · CVPR 2022
Virtual and augmented reality › immersive video
free-viewpoint video
0.512021
Editable free-viewpoint video using a layered neural representation · ACM Trans. Graph. 2021
Rendering
neural radiance fields
0.512021
Editable free-viewpoint video using a layered neural representation · ACM Trans. Graph. 2021
Computer vision › 3D vision
pose estimation
0.412020
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020
Geometric modeling and processing
3d reconstruction
0.412020
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020
Computer vision › 3D vision › novel view synthesis
free-viewpoint video
0.212022
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time · CVPR 2022
Rendering
dynamic scene representation
0.112021
Editable free-viewpoint video using a layered neural representation · ACM Trans. Graph. 2021
Rendering
neural rendering
0.112020
Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning · ACM Multimedia 2020

Methods — techniques the papers use, named apart from their topics

volumetric fusion · 1.1generalizable NeRF · 1.1fourier transform · 1.1coarse-to-fine fusion · 1.1point-based neural rendering · 0.9context-aware correspondence learning · 0.9volume rendering · 0.5neural radiance field · 0.5
YearPublicationVenuePosition
2022 Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time
abstract
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree. In this paper, we present a novel Fourier PlenOctree (FPO) technique to tackle efficient neural mod-eling and real-time rendering of dynamic scenes captured under the free-view video (FVV) setting. The key idea in our FPO is a novel combination of generalized NeRF, PlenOctree representation, volumetric fusion and Fourier transform. To accelerate FPO construction, we present a novel coarse-to-fine fusion scheme that leverages the gen-eralizable NeRF technique to generate the tree via spatial blending. To tackle dynamic scenes, we tailor the implicit network to model the Fourier coefficients of time-varying density and color attributes. Finally, we construct the FPO and train the Fourier coefficients directly on the leaves of a union PlenOctree structure of the dynamic sequence. We show that the resulting FPO enables compact memory overload to handle dynamic objects and supports efficient fine-tuning. Extensive experiments show that the proposed method is 3000 times faster than the original NeRF and achieves over an order of magnitude acceleration over SOTA while preserving high visual quality for the free-viewpoint rendering of unseen dynamic scenes.
Jiakai Zhang, Xinhang Liu, Fuqiang Zhao, Yanshun Zhang, Yingliang Zhang, Minye Wu, Jingyi Yu 0001, Lan Xu 0003
CVPR5
2021 Editable free-viewpoint video using a layered neural representation
abstract
Generating free-viewpoint videos is critical for immersive VR/AR experience, but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper, we propose the first approach for editable free-viewpoint video generation for large-scale view-dependent dynamic scenes using only 16 cameras. The core of our approach is a new layered neural representation, where each dynamic entity, including the environment itself, is formulated into a spatio-temporal coherent neural layered radiance representation called ST-NeRF. Such a layered representation supports manipulations of the dynamic scene while still supporting a wide free viewing experience. In our ST-NeRF, we represent the dynamic entity/layer as a continuous function, which achieves the disentanglement of location, deformation as well as the appearance of the dynamic entity in a continuous and self-supervised manner. We propose a scene parsing 4D label map tracking to disentangle the spatial information explicitly and a continuous deform module to disentangle the temporal motion implicitly. An object-aware volume rendering scheme is further introduced for the re-assembling of all the neural layers. We adopt a novel layered loss and motion-aware ray sampling strategy to enable efficient training for a large dynamic scene with multiple performers, Our framework further enables a variety of editing functions, i.e., manipulating the scale and location, duplicating or retiming individual neural layers to create numerous visual effects while preserving high realism. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality, photo-realistic, and editable free-viewpoint video generation for dynamic scenes.
Jiakai Zhang, Xinhang Liu, Fuqiang Zhao, Yanshun Zhang, Minye Wu, Yingliang Zhang, Lan Xu 0003, Jingyi Yu 0001
ACM Trans. Graph.5
2020 Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning
abstract
Reconstructing a human portrait in a realistic and convenient manner is critical for human modeling and understanding. Aiming at light-weight and realistic human portrait reconstruction, in this paper we propose Neural3D: a novel neural human portrait scanning system using only a single RGB camera. In our system, to enable accurate pose estimation,we propose a context-aware correspondence learning approach which jointly models the appearance, spatial and motion information between feature pairs. To enable realistic reconstruction and suppress the geometry error, we further adopt a point-based neural rendering scheme to generate realistic and immersive portrait visualization in arbitrary virtual view-points. By introducing these learning-based technical components into the pure RGB-based human modeling framework, we can achieve both accurate camera pose estimation and realistic free-viewpoint rendering of the reconstructed human portrait. Extensive experiments on a variety of challenging capture scenarios demonstrate the robustness and effectiveness of our approach.
Xin Suo, Minye Wu, Yanshun Zhang, Yingliang Zhang, Lan Xu 0003, Qiang Hu 0003, Jingyi Yu 0001
ACM Multimedia3